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  • Object limiter
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  • An object limiter is present in all console versions of The Sims as well as The Sims Social. The object limiter limits the number of objects that can be placed in a house, and warns the player if nearing the limit. Starting with The Sims 2, the game will compensate for going over the limit by setting one of the items in the house on fire (The Sims 2 Castaway). In The Urbz: Sims in the City, however, objects are not set on fire if the player goes over the limit. The object limiter was created so the lots don't take much time to load and the game can perform well on the console hardware.
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abstract
  • An object limiter is present in all console versions of The Sims as well as The Sims Social. The object limiter limits the number of objects that can be placed in a house, and warns the player if nearing the limit. Starting with The Sims 2, the game will compensate for going over the limit by setting one of the items in the house on fire (The Sims 2 Castaway). In The Urbz: Sims in the City, however, objects are not set on fire if the player goes over the limit. The object limiter was created so the lots don't take much time to load and the game can perform well on the console hardware. Console games are usually limited to about 100-150 objects. In The Sims Social, players can place up to 800 objects. Object limiters are not present in Windows and Mac OS X (except The Sims Social) games as consoles tend to have less memory and less capable resources compared to ordinary PCs. For example, the PlayStation 3 and Xbox 360 both have 512MB of RAM (with the PS3 having its RAM split 256MB for the operating system and 256MB for developer usage). The Sims 3 on PC/Mac requires 1/1.5GB of RAM. As this is much more memory than the console, The Sims 3 for console has the object limiter due to the smaller amount of RAM whereas the Windows/Mac OS X version doesn't, especially since they can be upgraded to wider extent instead of being limited to a set amount with consoles. Although Windows and Mac OS X have no object limit, the games will slow down (as with most games) if there is a lot of objects and Sims loaded (The Sims 2 and The Sims Stories resolve this by allowing objects on inactive floors to be hidden). Windows and Mac OS X can support up to 2,500 walls and 2,500 objects but that number is not legitimately possible aside from in The Sims 3 Generations where the player can legally have 8 Sims, a 60x60 lot, 9 floors and about 500 objects which is legitimately possible.