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rdfs:comment | - You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the bat to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the bat to attack in battle is a standard action.[PrP:46][PH2:221]
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flavor | - Stealthy and deadly, a razorclaw bat responds to your summons and dives on your foes
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Effect | - 172800.0
- You summon a Medium razorclaw bat in an unoccupied square within range. The bat has fly 7 and blindsight 5. The bat gains a +5 bonus to Stealth checks, and it deals 1d10 extra damage to a target. On your turn you can give the bat the following special commands. On the turn you summon the bat, you give the first command as part of using this power.
- Instinctive Effect: If you haven't given the bat any commands by the end of your turn, it attacks an adjacent enemy if it can. Otherwise, it moves twice its speed to a square outside every enemy's line of sight. It the makes a Stealth check with no penalty for movement
- Standard Action: Close burst 2; targets each creature in burst; the targets lose all concealment against you and your allies until the end of your next turn.
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abstract | - You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the bat to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the bat to attack in battle is a standard action.[PrP:46][PH2:221]
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