PropertyValue
rdfs:label
  • Zealot (StarCraft II)
rdfs:comment
  • Zealots are strong against units such as immortals, zerglings, and hydralisks, and weak against hellions, roaches, and banelings. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. Their charge ability is autocast by default, but this can be turned off. Zealots are not as effective in late-game scenarios as of the introduction of the adept.
Unit
  • zealot
gun1cool
  • 0.860000
gun1name
  • Psi blades
gun1ground
  • X
gun1range
  • 0.100000
gun1strength
  • 8
makescore
  • 100
killscore
  • 200
collision
  • 0.500000
lataccel
  • 46.062500
armortype
Lore
  • x
accel
  • 1000
useguns
  • Psi blades
Hotkey
  • Z
dbkwik:starcraft/property/wikiPageUsesTemplate
Speed
  • 3.150000
Produced
Armor
  • 1
Role
  • Powerful melee warrior
Game
  • SC2
Name
  • Zealot
Type
  • *Biological *Ground
ImgSize
  • 250
costmin
  • 100
gun1upgrd
  • +1
transsize
  • 2
fgcolor
  • black
priority
  • 20
Sight
  • 9
HP
  • 100
Time
  • 27
Race
  • Protoss
SC
  • x
Supply
  • 2
Shield
  • 50
decel
  • 0
gun1attacks
  • 2
shieldregen
  • 2
abstract
  • Zealots are strong against units such as immortals, zerglings, and hydralisks, and weak against hellions, roaches, and banelings. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. Their charge ability is autocast by default, but this can be turned off. Zealots are not as effective in late-game scenarios as of the introduction of the adept.
is newunit of