PropertyValue
rdfs:label
  • Sobering Skeletal Stillness (3.5e Spell)
rdfs:comment
  • If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not).
Comp
  • V, S
Summary
  • Creature with skeletal structure is unable to move.
dcterms:subject
Author name
  • Frank and K
isnotuser
  • true
LVL
  • Sorcerer/Wizard 1
casttime
  • 1
dur
  • Concentration
dbkwik:dungeons/property/wikiPageUsesTemplate
Range
  • Medium
date created
  • 2006
Editing
  • Spelling and grammar only
Status
  • Complete
Name
  • Sobering Skeletal Stillness
SR
  • Yes
save
  • Fortitude Negates
School
  • Necromancy
Balance
  • Wizard
tsea
  • t
Subj
  • One creature with bones
abstract
  • If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not). Back to Main Page → 3.5e Homebrew → Sourcebooks → Tome of Necromancy → Necronomicon Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard