PropertyValue
rdfs:label
  • RPS Monkey
rdfs:comment
  • First of all, RPS is short for "Rock, Paper, Scissors", so this is a Monkey that plays Rock, Paper, Scissors. Before each round, it will choose either Rock, Paper, or Scissors at random (equal chance of each), and that will affect its attacks for that round. If it picks Rock, it will throw rocks which pop one layer from one Bloon, but also inflicts 5x damage on Bloons which take multiple shots to pop (Ceramics, Blimps, even Bosses), and it can shatter Leads and similar Bloons.
dcterms:subject
abstract
  • First of all, RPS is short for "Rock, Paper, Scissors", so this is a Monkey that plays Rock, Paper, Scissors. Before each round, it will choose either Rock, Paper, or Scissors at random (equal chance of each), and that will affect its attacks for that round. If it picks Rock, it will throw rocks which pop one layer from one Bloon, but also inflicts 5x damage on Bloons which take multiple shots to pop (Ceramics, Blimps, even Bosses), and it can shatter Leads and similar Bloons. If it picks Paper, it will throw paper aeroplanes which pop one layer from three Bloons, and have homing capabilities (like Seeking Shurikens). If it picks Scissors, it has a tiny range (0/0 Tack Shooter), but attacks nearby Bloons very fast, popping five layers a second. It would look like a monkey (obviously), but either holding a rock, a paper aeroplane or a pair of scissors. I'm also too lazy to think up how its appearance changes with each upgrade. :P