PropertyValue
rdfs:label
  • We Help the Helpless
rdfs:comment
  • A heroic party whose official professions are defined vaguely enough to allow them to go on all sorts of adventures. Generally requires only one catch (like simply being paid) to take any job no matter how unusual or apparently trite, and all are treated with the same amount of professionalism. A noticeable trend is for these groups to be some variation of either mercenary work or detective work. If dealing with supernatural forces, you literally have a Who You Gonna Call? on your hands. Adventure Guild is a subtrope commonly found in a Role Playing Game Verse.
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • A heroic party whose official professions are defined vaguely enough to allow them to go on all sorts of adventures. Generally requires only one catch (like simply being paid) to take any job no matter how unusual or apparently trite, and all are treated with the same amount of professionalism. A noticeable trend is for these groups to be some variation of either mercenary work or detective work. If dealing with supernatural forces, you literally have a Who You Gonna Call? on your hands. Adventure Guild is a subtrope commonly found in a Role Playing Game Verse. People who do this stuff without getting paid generally have Chronic Hero Syndrome. A variant might be that they'll charge based on the client's ability to pay, lowering or even waiving their fees if the case is interesting enough or the customer is in dire enough straits. Someone who wanders from place to place doing this is a Knight Errant. Named for the slogan of Angel Investigations in Angel, however their original line was in fact "We help the hopeless". Examples of We Help the Helpless include: