Property | Value |
rdf:type | |
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rdfs:comment | - __NOEDITSECTION__
- The Key Master (aka Keyholder) of the entrance to the Underworld.
- Key Master is an NPC.
- Key Masters are enemies from The Legend of Zelda: Spirit Tracks. Giant hands, they are similar in appearance to Wallmasters. However, unlike Wallmasters, who return Link to the beginning of a dungeon if he is caught by one, Key Masters focus on retrieving a Boss Key and returning it to where it was located originally, if Link has picked one up. They attack Link by flicking him so that he drops the Key and they can retrieve it before he gets up. Link must dodge or defeat the Key Masters and put the key in the boss room lock in order to make them stop appearing. There is also a certain path in the Forest Temple that Link must follow if he does not wish to run into any Key Masters. In the Ocean Temple, their numbers vary from one to five.
- The Key Master was once a wealthy businessman who owned several apothecaries across Zeah, a large continent west of Tirannwn. He sought to create the perfect potion, spending some time finding special herbs and exotic weeds. He eventually succeeded, stating that it tasted delicious, but claimed it was missing a crucial ingredient. He added magic roots to the potion, causing it the pulsate and glow. When he took a sip of it he had felt "like a million gold". However, a few seconds later, several negative side effects (a blurring vision and throbbing brain) had caused him to collapse.
- Los Key Masters son enemigos exclusivos de The Legend of Zelda: Spirit Tracks. Estos enemigos con aspecto de mano gigante morada y un ojo en la palma aparecen en el Templo de los Bosques y en la Torre de los Dioses cuando Link trata de llevarse la Llave del Jefe, y llevarla hasta la cerradura que da acceso a la puerta del jefe. Si el Key Master recupera la llave, este desaparecerá en el suelo, y la Llave volverá a aparecer en su ubicación original. Se pueden derrotar con cualquier arma. Una vez que la llave esté en la cerradura, los Key Master desaparecerán por completo.
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Level | |
dcterms:subject | |
Battle Start | |
Soldiers | |
skill lv | - Deal 250% DMG to a single enemy with a simultaneous attack by all allies / 15% chance
- Deal 200% DMG to a single enemy with a simultaneous attack by all allies / 10% chance
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Examine | - The keeper of keys, cursed and bound to protect the Arceuus Family.
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Request | - You encountere a small camp site. A man sits, dispair written over his face. 'They stole my keys! Please, I beg you, help me!'
- You arrive back at the key master. 'Did you manage to recover my keys from those Scythe Tyrants?'
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Juegos | - The Legend of Zelda: Spirit Tracks
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procs | |
comentario imagen | |
ATK | |
friendship max | - My true heart kept carefully
- locked away is now yours.
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friendship event | - But you finally beat me, and
- I have all keys and a keyhole
- I've opened my heart to you.
- for which none will work.
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battle end | |
Quest | |
Rarity | |
dbkwik:aion/property/wikiPageUsesTemplate | |
dbkwik:dofuswiki/property/wikiPageUsesTemplate | |
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate | |
dbkwik:valkyriecrusade/property/wikiPageUsesTemplate | |
dbkwik:zelda/property/wikiPageUsesTemplate | |
Found | |
Nombre | |
Element | |
Rewards | |
loc | |
Name | |
response | - The man looks ecstatic upon hearing you were successful in recovering the keys. 'Excellent! I guess I can give you a couple of the keys I found. I've already searched the dungeons they unlock, perhaps you'll have more luck finding something hidden in them.'
You gain 8,000,000 XP, 'Esarus Key' and 'Konra Key'.
- 'I discovered a collection of keys during a recent search of an old ruin. However, several of the keys were stolen from my camp site while I was sleeping. Please, return them to me as soon as you can.'
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Type | |
Value | |
Caption | |
desc | - You have been recognized as an excellent leader in the Orichalcum Key.
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dbkwik:gothador/property/wikiPageUsesTemplate | |
procs g | |
Button | |
dbkwik:kingsquest/property/wikiPageUsesTemplate | |
Members | |
meet | - I am the keeper of all the
- world's keys.
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options | |
Update | - Cerberus - The Hellhound Boss
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Shop | |
ATT | - Speed
- Crit Strike
- Crit Spell
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DEF | |
XP | |
Skill | |
Description | - This maiden has all the world's key. She can even open hearts, but she won't open hers.
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firstgame | |
Cost | |
friendship | - From padlock keys to nuclear
- launch keys, I have them all.
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supporter | |
dbkwik:es.zelda/property/wikiPageUsesTemplate | |
Area | |
Imagen | |
coords | |
Release | |
Details | |
Gender | |
Race | |
Requirements | |
Location | |
steps | - Kill Scythe Tyrant to get
**Lost Key #1
**Lost Key #2
**Lost Key #3
**Lost Key #4
*Start quest Cursed Lands
*Gain 8,000,000 XP, Esarus Key and Konra Key.
*Turn in quest
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atk g | |
cost g | |
def g | |
skill g lv | - Deal 300% DMG to a single enemy with a simultaneous attack by all allies / 15% chance
- Deal 250% DMG to a single enemy with a simultaneous attack by all allies / 10% chance
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soldiers g | |
armas que dispone | |
armas efectivas | |
Recompensas | |
awaken s | |
awaken m | |
awaken chance | |
awaken l | |
awaken orb | |
abstract | - __NOEDITSECTION__
- The Key Master (aka Keyholder) of the entrance to the Underworld.
- Key Master is an NPC.
- The Key Master was once a wealthy businessman who owned several apothecaries across Zeah, a large continent west of Tirannwn. He sought to create the perfect potion, spending some time finding special herbs and exotic weeds. He eventually succeeded, stating that it tasted delicious, but claimed it was missing a crucial ingredient. He added magic roots to the potion, causing it the pulsate and glow. When he took a sip of it he had felt "like a million gold". However, a few seconds later, several negative side effects (a blurring vision and throbbing brain) had caused him to collapse. Waking up, he began to scream in pain and blue foam had been coming out of his mouth. In addition, his eyesight worsened, but was able to see three of the Arceuus House Elders, who wielded green banners. The tallest of them approached him, at the brink of death, claiming that they can save his life, and so they did. However, this came at a cost: he was still blind, and horns began to grow on his head. He was cursed to take on the role of the key master, where he is tasked to prevent Cerberus, guardian of the river of souls, from escaping the iron gates that hold it.
- Los Key Masters son enemigos exclusivos de The Legend of Zelda: Spirit Tracks. Estos enemigos con aspecto de mano gigante morada y un ojo en la palma aparecen en el Templo de los Bosques y en la Torre de los Dioses cuando Link trata de llevarse la Llave del Jefe, y llevarla hasta la cerradura que da acceso a la puerta del jefe. Si el Key Master recupera la llave, este desaparecerá en el suelo, y la Llave volverá a aparecer en su ubicación original. Se pueden derrotar con cualquier arma. Una vez que la llave esté en la cerradura, los Key Master desaparecerán por completo. Podrían ser una variedad de Floormasters o Wallmasters.
- Key Masters are enemies from The Legend of Zelda: Spirit Tracks. Giant hands, they are similar in appearance to Wallmasters. However, unlike Wallmasters, who return Link to the beginning of a dungeon if he is caught by one, Key Masters focus on retrieving a Boss Key and returning it to where it was located originally, if Link has picked one up. They attack Link by flicking him so that he drops the Key and they can retrieve it before he gets up. Link must dodge or defeat the Key Masters and put the key in the boss room lock in order to make them stop appearing. There is also a certain path in the Forest Temple that Link must follow if he does not wish to run into any Key Masters. In the Ocean Temple, their numbers vary from one to five. Inside the Tower of Spirits, Princess Zelda must carry electrified Boss Keys by possessing Phantoms, causing Key Masters to appear. Key Masters can be defeated with any weapon, but will re-spawn shortly afterward. It is better to damage them with projectiles if possible, or the Whip. Attacking with a sword is dangerous because Key Masters can strike Link down if he stands too close, leaving the Boss Key open for seizing. These enemies are very similar in trait to Zant's Hands from The Legend of Zelda: Twilight Princess.
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