PropertyValue
rdf:type
rdfs:label
  • Zero State Quantum Break
rdfs:comment
  • Zero State Quantum Break (零状態量子劈, Reiijōtai Ryōshiheki) is a technique that allows the user to alter the synchronization and flow of events within targeted areas. In doing so, the user is able to slowdown, stop, or even reverse time within a given object or area while the rest of the surrounding area remains normal. This allows the user to control the very flow of battle in ways never seen before.
dcterms:subject
debut shippuden
  • No
literal english
  • Zero State Quantum Break
jutsu classification
  • Kekkei Mōra~Way of Samsara Transmogrification, Kekkei Genkai~Tenseigan, Ninjutsu, Dojutsu, Shinshinshu, Uchujutsu, Shujoshu, Barrier Ninjutsu, Kinjutsu,
unnamed jutsu
  • No
parent jutsu
  • Savitar Path
jutsu range
  • Short, Mid, Long
jutsu class type
  • Offensive, Defensive, Supplementary
jutsu media
  • Anime, Manga
dbkwik:narutofanon/property/wikiPageUsesTemplate
Users
  • Ace Korimachi
Romaji
  • Reiijōtai Ryōshiheki
Other Names
  • Empty Condition Voice Cutting Measured Descent
Kanji
  • 零状態量子劈
abstract
  • Zero State Quantum Break (零状態量子劈, Reiijōtai Ryōshiheki) is a technique that allows the user to alter the synchronization and flow of events within targeted areas. In doing so, the user is able to slowdown, stop, or even reverse time within a given object or area while the rest of the surrounding area remains normal. This allows the user to control the very flow of battle in ways never seen before. By desynchronizing a region of space or an object, it's personal flow of events can advanced, reversed, ceased or overlapped. When using this ability, the user causes a desynchronization of time to occur within desired regions of space, time or within a targeted object, entity or abstract. From this point on, the user is able to shift the temporal phase of the affect entity in question. From there, the user can shift their temporal phase forward or backwards, as well as cease it to freeze them in place or overlap it with another temporal event to cause extremely deadly effects. By putting objects out of sync with the present, objects are often render intangible and even invisible in some cases. An example of this is the user putting a target's weapon a half a second out of synchronization, mid-swing, rending the the weapon intangible for the allotted time and causing the blade to miss its target. When used on one's self, the user is able to completely halt, advance or revert the flow of events, space, or time in relation to themselves. With practice and mastery, the user is able to activate the technique within itself to exclude others from its effects. If the user moves themselves ahead of the time stream, they are rendered intangible, yet invisible because the events of the future have yet to occur. Contrary to this, if the user moves behind the time stream, they are rendered intangible, yet visible because the events of the past have already occurred. By alternative between the past, present and future of events, the user can achieve a unique form of combat, especially if the effects are utilized on a target.