PropertyValue
rdfs:label
  • Tyranitar (3.5e Monster)
rdfs:comment
  • Flinch (Ex): Any target bitten must make a DC 23 Fort save or be stunned for one round. The save DC is Strength-based. Spike Stones (Su): Tyranitar can duplicate a spike stones effect at will. Caster level equals hit dice, save DC equals 10 + ½ Tyranitar’s hit dice + Tyranitar’s Charisma modifier. For the sample Tyranitar, the caster level is 8, and the save DC is 14. Earthquake (Sp): Tyranitar can cast earthquake (caster level equals hit dice) once per minute. The save DC is Charisma-based, and for the sample Tyranitar is 18. Egg Move: The egg move improves.
dcterms:subject
Author name
  • Koumei
Will
  • +3
Fort
  • +13
subtypes
  • Earth
DEX
  • 11
feats
  • Improved Natural Attack , Great Fortitude, Improved Toughness, Ability Focus , Power Attack
init
  • +0
str
  • 20
touch
  • 9
CHA
  • 14
Grapple
  • +21
adv
  • 9
BAB
  • +12
adopter
  • Quantumboost
Monster
  • Tyranitar
sq
  • [[#Egg Move
env
  • Mountainous areas
Wis
  • 14
dbkwik:dungeons/property/wikiPageUsesTemplate
treas
  • Standard.
Speed
  • 40
Editing
  • Spelling and Grammar only
Status
  • Complete
org
  • Solitary
Type
  • Magical Beast
Align
  • Neutral
con
  • 19
flat
  • 23
at
  • Bite +16 melee and Tail Slap +16 melee
Reach
  • 10
cr
  • 12
HD
  • 12
AC
  • 23
Space
  • 10
date adopted
  • 2010-04-04
int
  • 7
HP
  • 126
SA
  • [[#Flinch
ref
  • +6
Size
  • Large
abstract
  • Flinch (Ex): Any target bitten must make a DC 23 Fort save or be stunned for one round. The save DC is Strength-based. Spike Stones (Su): Tyranitar can duplicate a spike stones effect at will. Caster level equals hit dice, save DC equals 10 + ½ Tyranitar’s hit dice + Tyranitar’s Charisma modifier. For the sample Tyranitar, the caster level is 8, and the save DC is 14. Earthquake (Sp): Tyranitar can cast earthquake (caster level equals hit dice) once per minute. The save DC is Charisma-based, and for the sample Tyranitar is 18. Stone Edge (Su): As a standard action, Tyranitar can cause hardened granite to form around its tail in an unusually sharp "blade" of stone and strike a foe. It makes a regular tail attack, and if it hits, it deals an additional 10d6 damage. It threatens a critical hit on a 16-20 (11-20 if it takes Improved Critical), but the bonus damage is of course not multiplied. If it hits, the stone shatters so the ability must be activated again with a Standard action. If it misses, it remains in effect for future attacks, until it successfully hits. Fire Fang (Su): As a Standard action, Tyranitar can make a Bite attack that deals an additional 4d8 points of Fire damage. The target, if bitten, must also make a Reflex save (same DC as Flinching) or catch fire, taking 2d6 Fire damage per round until they put it out. Egg Move: The egg move improves. * Curse (Su): This grants a +4 profane bonus to AC, attacks and damage for three rounds, but for the duration, Initiative is at -5 and speed is halved. * Outrage (Su): Tyranitar does have draconic features, and holds a deep rage just waiting to break out and destroy shit. If it enters an Outrage, which takes a Swift action, everything within 50 feet takes 1d6 fire damage per level. This leaves a smoking crater in the ground. The following round, it automatically uses the ability again, this time hitting for 1d8 damage per level. Finally, on the third round it deals 2d6 damage per level, then becomes exhausted for one minute. This cannot be used while fatigued or exhausted. * Iron Defence (Su): As a standard action, Tyranitar can grant itself DR 10/—, a +8 bonus to natural armor, and Moderate Fortification (as the armor property) for three rounds. Sandstream (Su): A 50 foot radius sandstorm constantly swirls around Tyranitar. Tyranitar cannot suppress this ability. All creatures in the area with the [Earth] or [Metal] subtypes are unaffected, but everything else takes 2d6 points of damage each round. Additionally, it grants Concealment to all creatures within 5 feet, or Total Concealment beyond that, although Tyranitar are not affected by this aspect either, seeing through the sand as though it was not even there. Terrible Weak Point (Ex): Unfortunately, Tyranitar was built in a very vulnerable way. All Slam attacks (such as those made by monks) gain a +4 bonus to hit, and deal double damage if they do hit.