Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega, large numbers of avatars or highly interactive games. Client lag can occur even when there is low server lag (See Lag)
Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega, large numbers of avatars or highly interactive games. Client lag can occur even when there is low server lag (See Lag)