PropertyValue
rdf:type
rdfs:label
  • Dungeon Master
  • Dungeon Master
  • Dungeon Master
rdfs:comment
  • Dungeon Master or DM is the title used for the individual who is directing the overall story and action within a game of Dungeons & Dragons. The DM controls the actions of all the Non-Player Characters (NPCs) in opposition (though not always hostile) to the Player Characters (PCs).
  • A Dungeon Master (DM) is a player who uses the DM client. He or she typically portrays nonplayer characters and runs the module for other players. The DM can do all sorts of things, including creating monsters and becoming monsters. This article is a stub. You can help NWN2Wiki by [ expanding it].
  • Dungeon Master (englisch für Kerkermeister) war das erste Echtzeit-Computer-Rollenspiel und erschien 1987. Die Spielhandlung fand in einem in Zentralperspektive dargestellten unterirdischen labyrinthartigen Verlies (engl.: dungeon) statt. Noch im Veröffentlichungsjahr wurde es 40.000 mal verkauft und wurde zum größten Bestseller des Herstellers FTL Games.
  • Il master ha sempre ragione. Anche quando ha torto. Se il master dice che è ora che qualcuno porti da bere, qualcuno dovrà portare da bere se non vuole rischiare che un drago nero venga a defecare proprio sulla sua testa. Ecco un elenco dei tipi di master esistenti, scritto dopo numerose ricerche.
  • Complete 5 Sub Dungeons in order to have access to Dungeon Master.
  • Basically, this is all you need to know. There are two situations. 1.You're playing a RPG such as Dungeons and Dragons; In this scenario the DM is Your Lord and Savior, he is your God the only God and all things shall be passed through him. Worship him appropriately. 2.You're Not playing an RPG such as Dungeons and Dragons; The DM is just some nerdy little fuck, like you, feel free to act towards him as you normally would.Though, do keep in mind, if you intend on playing with him later he may bear a Grudge or not, as is his wont.
  • Dungeon Master, or DM, is a title used for the game master of a Dungeons & Dragons play session. What does the DM do?: The Dungeon Master has many hats to wear in the course of a game session. The DM is the rules moderator, the narrator, a player of many different characters, and the primary creator of the game’s world, the campaign, and the adventure. This article is a . You can help My English Wiki by expanding it.
  • In the Dungeons & Dragons (D&D) role-playing game, the Dungeon Master (abbreviated as DM) is a selected participant who describes the game to the other players. In effect, the Dungeon Master creates the entire world and allows the players (the DM is usually not described as a player) to interact with that world.
  • A Dungeon Master (DM) is a player who orchestrates a campaign, able to control nearly every aspect of the game other than the other players. The role of a DM is supportive, making the game more enjoyable and dynamic for the other players. Towards this goal, a DM can control (or even possess) non-player characters, create objects, and otherwise manipulate the virtual reality in which the game is played. In one sense, the DM is near-omnipotent, but in another, the DM depends on player characters, since without players to enjoy it, there is no adventure. A good DM is both master of the world and servant to the players, to varying degrees.
owl:sameAs
fifth
  • 59
dcterms:subject
Battle Start
  • No one gets away from me!
Soldiers
  • 2650
  • 3179
MDF
  • 65
skill lv
  • All allies' DEF 50% up / 15% chance
  • All allies' DEF 50% up / 20% chance
Bedienung
Sprache
  • englisch, deutsch, französisch, japanisch, koreanisch
  • englisch, deutsch, französisch, japanisch
procs
  • 2
LUC
  • 73
ATK
  • 57
  • 2900
  • 3411
friendship max
  • You're so cute, I want to
  • trap you underground forever.
TEC
  • 71
Webseite
spd
  • 59
friendship event
  • I meant to lead you astray, but
  • To what dark passages will
  • it was I who got lost.
  • these confusing emotions lead?
battle end
  • We WILL meet again!
Rarity
  • R
login
  • Where've you been? You'll get
  • lost if you wander off like that.
Kopierschutz
  • Fuzzy Bits, Checksums
dbkwik:annex/property/wikiPageUsesTemplate
dbkwik:criticalrole/property/wikiPageUsesTemplate
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:fightingfantasy/property/wikiPageUsesTemplate
dbkwik:nonciclopedia/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:spiele/property/wikiPageUsesTemplate
dbkwik:spongebob/property/wikiPageUsesTemplate
dbkwik:uncyclopedia/property/wikiPageUsesTemplate
dbkwik:valkyriecrusade/property/wikiPageUsesTemplate
Element
  • Dark
Portrayer
Residence
Appearance
  • "Dunces and Dragons"
MAT
  • 53
Name
  • Dungeon Master
USK
  • 6
Genre
  • Echtzeit First-Person Rollenspiel
Type
First
  • 57
AktuelleVersion
  • v3.6
Thematik
Plattform
seventh
  • 75
meet
  • Hmph, lost are we? Well,
  • here, I'll draw you a map.
Fourth
  • 65
Employer
Species
  • Fish
Title
  • Dungeon Master
DEF
  • 72
  • 2900
  • 3411
Skill
  • Endless Maze
Enemies
Description
  • With twisting passages and mental tricks, this master of confusion leads her foes astray.
Color
  • Light olive green
Cost
  • 28
  • 34
friendship
  • There is no easy way out of
  • my deep, dark dungeons.
dbkwik:conception2/property/wikiPageUsesTemplate
Beschreibung
  • Chaos Strikes Back Logo
  • Dungeon Master II Logo
  • Dungeon Master Logo
Occupation(s)
  • Dungeon Master
third
  • 53
Release
  • 1987
  • 1989
  • 1993
  • 1995
Titel
  • Chaos Strikes Back
  • Dungeon Master
  • Dungeon Master II: The Legend of Skullkeep
Friends
Gender
  • Male
Second
  • 72
Publisher
sixth
  • 71
Bild
  • Csb-logo.gif
  • Dm2logo.gif
  • Dungeon-Master-Logo.jpg
Designer
  • Wayne Holder, Doug Bell, Michael Newton, Dennis Walker und Andy Jaros
  • Wayne Holder, Doug Bell, Michael Newton, Dennis Walker, Andy Jaros
  • Doug Bell, Dennis Walker, Michael Newton, Andy Jaros, Wayne Holder
Spielmodi
Entwickler
eye-color
  • Light yellowish-tan with black pupils
Medien
Systemminima
  • PC: 386DX/25 MHz, 256 Farben VGA oder MCGA, 4 MB RAM, DOS 5.0, 23 MB freier Festplattenplatz, CD-ROM Laufwerk, Tastatur, Maus, Soundkarten: Sound Blaster , Pro Audio Spectrum oder Kompatible
  • Amiga: 1 MB RAM
abstract
  • Dungeon Master or DM is the title used for the individual who is directing the overall story and action within a game of Dungeons & Dragons. The DM controls the actions of all the Non-Player Characters (NPCs) in opposition (though not always hostile) to the Player Characters (PCs).
  • A Dungeon Master (DM) is a player who uses the DM client. He or she typically portrays nonplayer characters and runs the module for other players. The DM can do all sorts of things, including creating monsters and becoming monsters. This article is a stub. You can help NWN2Wiki by [ expanding it].
  • Dungeon Master (englisch für Kerkermeister) war das erste Echtzeit-Computer-Rollenspiel und erschien 1987. Die Spielhandlung fand in einem in Zentralperspektive dargestellten unterirdischen labyrinthartigen Verlies (engl.: dungeon) statt. Noch im Veröffentlichungsjahr wurde es 40.000 mal verkauft und wurde zum größten Bestseller des Herstellers FTL Games.
  • A Dungeon Master (DM) is a player who orchestrates a campaign, able to control nearly every aspect of the game other than the other players. The role of a DM is supportive, making the game more enjoyable and dynamic for the other players. Towards this goal, a DM can control (or even possess) non-player characters, create objects, and otherwise manipulate the virtual reality in which the game is played. In one sense, the DM is near-omnipotent, but in another, the DM depends on player characters, since without players to enjoy it, there is no adventure. A good DM is both master of the world and servant to the players, to varying degrees. A player becomes a DM by using the DM client instead of the standard client. This often requires a password, as most people prefer to be selective as to who is entrusted with the powers possessed by a DM in their own games. Furthermore, not all game sessions require a DM, as many modules (including those of the official campaigns) are designed to be fully functional without a DM. On the other hand, multiple DMs are possible, and some of the larger and more complex adventures are directed by a team of DMs. In pencil-and-paper, the DM is the head storyteller and ultimate authority, making anything happen simply by saying it is so. In Neverwinter Nights, this responsibility is split between the DM and the module builder (although often the same person fills both roles). The builder constructs areas, designs blueprints, and provides the scripts that make various aspects of the module work. The DM works within what the builder created, and manipulates the environment to accommodate players' desires and abilities. This can result in a much more traditional pencil-and-paper feel to the game.
  • In the Dungeons & Dragons (D&D) role-playing game, the Dungeon Master (abbreviated as DM) is a selected participant who describes the game to the other players. In effect, the Dungeon Master creates the entire world and allows the players (the DM is usually not described as a player) to interact with that world. The title was invented for the TSR Dungeons & Dragons RPG, and was introduced in the second supplement to the game rules (Blackmoor). To avoid infringement of TSR's copyrights, and to describe referees in role-playing genres other than swords and sorcery, other gaming companies use more generic terms, like Game Master, Referee, or Storyteller.
  • Dungeon Master, or DM, is a title used for the game master of a Dungeons & Dragons play session. What does the DM do?: The Dungeon Master has many hats to wear in the course of a game session. The DM is the rules moderator, the narrator, a player of many different characters, and the primary creator of the game’s world, the campaign, and the adventure. Who should be the DM?: Who should be the Dungeon Master for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and start up a game often ends up being the DM by default, but that doesn't have to be the case. Dungeon Masters Can Partner, Trade Off, or Change: The role of Dungeon Master doesn't have to be a singular, ongoing, campaign-long appointment. Many successful gaming groups switch DMs from time to time. Either they take turns running campaigns, switching DM duty every few months, or they take turns running adventures and switch every few weeks. This article is a . You can help My English Wiki by expanding it.
  • Il master ha sempre ragione. Anche quando ha torto. Se il master dice che è ora che qualcuno porti da bere, qualcuno dovrà portare da bere se non vuole rischiare che un drago nero venga a defecare proprio sulla sua testa. Ecco un elenco dei tipi di master esistenti, scritto dopo numerose ricerche.
  • Complete 5 Sub Dungeons in order to have access to Dungeon Master.
  • Basically, this is all you need to know. There are two situations. 1.You're playing a RPG such as Dungeons and Dragons; In this scenario the DM is Your Lord and Savior, he is your God the only God and all things shall be passed through him. Worship him appropriately. 2.You're Not playing an RPG such as Dungeons and Dragons; The DM is just some nerdy little fuck, like you, feel free to act towards him as you normally would.Though, do keep in mind, if you intend on playing with him later he may bear a Grudge or not, as is his wont.
is wikipage disambiguates of