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  • Feedback Update: Charm Sprite Hunting
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  • Welcome one and all to the first feedback update of October! This time around we've got some great stuff coming up for everyone - free or member, skiller or warrior, low-level or high-level. Let's begin with the low-level stuff and last week's new slings and the Wind Rush spell. You can now no longer use these above a certain level - 15 Ranged for the sling, 15 Magic for Wind Rush and 20 Ranged from Kayle's Sling. This is to prevent people from easily 'AFKing' to high Ranged and Magic levels.
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dbkwik:runescapefanfiction/property/wikiPageUsesTemplate
abstract
  • Welcome one and all to the first feedback update of October! This time around we've got some great stuff coming up for everyone - free or member, skiller or warrior, low-level or high-level. Let's begin with the low-level stuff and last week's new slings and the Wind Rush spell. You can now no longer use these above a certain level - 15 Ranged for the sling, 15 Magic for Wind Rush and 20 Ranged from Kayle's Sling. This is to prevent people from easily 'AFKing' to high Ranged and Magic levels. Now onto some more advanced content and last week saw the addition of a new way to train Hunter at high levels and gain Summoning charms - charm sprites. We've got some changes for the sprites themselves regarding levels. While gleaegls remain at 72 Hunter and 130 xp, the other sprites are being brought up to make them a bit more challenging. Tranarts now require 82 Hunter and give 360 xp and slithtils now require 92 Hunter and give 490 xp. Only sprites you can catch will now spawn but you're more likely to get better, and more, sprites at higher levels. The way you gain charms from this activity has also been slightly altered - higher level sprites are now more likely to give the better charms. Also, with higher Summoning levels, you may occasionally receive more slices than usual. Speaking of which, high-level conjurers should be on the look out for a new kind of charm from sprites and monsters. That's about your lot for this week - stay tuned for more of your ideas making their way in-game.