PropertyValue
rdfs:label
  • Dependencies
rdfs:comment
  • You can create a new map that only has unit images, and depends on another map. Say you wanted a revised mod with mexican units. You create a map called revised_mexican, in a folder called revised_mexican, with a units folder, a games folder containing your new game, and a file called dependecies.txt. dependencies.txt has one line, which says, dependencies=revised When the game looks things up, it will first look in the revised_mexican folder, then the revised folder, and finally in the images folder (all maps have a hidden dependency on images). yes, the map name is revised_mexican.
dcterms:subject
abstract
  • You can create a new map that only has unit images, and depends on another map. Say you wanted a revised mod with mexican units. You create a map called revised_mexican, in a folder called revised_mexican, with a units folder, a games folder containing your new game, and a file called dependecies.txt. dependencies.txt has one line, which says, dependencies=revised When the game looks things up, it will first look in the revised_mexican folder, then the revised folder, and finally in the images folder (all maps have a hidden dependency on images). A map can depend on multiple maps (pulling in units from nwo and the map from revised say). I assume that the xml file would need to reference the map as revised_mexican. Could this technique be used to point to a folder other than the actual map? For example, lets say I wanted to point to the units from 1 scenario and the map from another. Could that been done. yes, the map name is revised_mexican. You can depend on multiple maps, for example, to depend on revised and classic, just do dependencies=revised,classic Then when looking for resources it will look first in the revised_mexican folder, then revised, then classic. You can't depend on part of a map though. If you want the map from classic, and the units from nwo, you are out of luck.