PropertyValue
rdf:type
rdfs:label
  • Crack the World
rdfs:comment
  • The description and flavor of the power imply that the wall should be connected to the ground, although this isn't a mechanical restriction. It is rated as an average power, as the banishing and damage combination can work as a limited form of control, although the miss effect was considered rather weak.
Attack
  • Intelligence vs. Reflex
dcterms:subject
Hit
  • Aftereffect:The target returns to play prone in a square adjacent to the wall.
  • The target is removed from play and takes ongoing 30 damage
dbkwik:dnd4/property/wikiPageUsesTemplate
Range
  • Area wall 8 within 20 squares
Origin
  • Wizard Attack 29
Name
  • Crack the World
Keywords
flavor
  • The ground shudders and pulls apart to form a deep chasm into which your enemies fall.
Target
  • Each creature in the wall
Action
  • Standard
Usage
  • Daily
Effect
  • The wall's space on the ground becomes a chasm 80 feet deep. A creature can climb the chasm's walls with a DC 31 Athletics check.
miss
  • The target takes 15 damage, and you push it up to 3 squares away from the wall.
abstract
  • The description and flavor of the power imply that the wall should be connected to the ground, although this isn't a mechanical restriction. It is rated as an average power, as the banishing and damage combination can work as a limited form of control, although the miss effect was considered rather weak.