Property | Value |
rdf:type | |
rdfs:label | |
rdfs:comment | - The description and flavor of the power imply that the wall should be connected to the ground, although this isn't a mechanical restriction. It is rated as an average power, as the banishing and damage combination can work as a limited form of control, although the miss effect was considered rather weak.
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Attack | |
dcterms:subject | |
Hit | - Aftereffect:The target returns to play prone in a square adjacent to the wall.
- The target is removed from play and takes ongoing 30 damage
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dbkwik:dnd4/property/wikiPageUsesTemplate | |
Range | - Area wall 8 within 20 squares
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Origin | |
Name | |
Keywords | |
flavor | - The ground shudders and pulls apart to form a deep chasm into which your enemies fall.
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Target | - Each creature in the wall
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Action | |
Usage | |
Effect | - The wall's space on the ground becomes a chasm 80 feet deep. A creature can climb the chasm's walls with a DC 31 Athletics check.
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miss | - The target takes 15 damage, and you push it up to 3 squares away from the wall.
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abstract | - The description and flavor of the power imply that the wall should be connected to the ground, although this isn't a mechanical restriction. It is rated as an average power, as the banishing and damage combination can work as a limited form of control, although the miss effect was considered rather weak.
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