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  • WW2 NWO Neutrals Politics
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  • ================ CREDITS =================== Based on SIEGs #NEW WORLD ORDER# mapAdopted to this mod by sneakingcoward=========== INTRO ============== Summer 1939, the Germans are ready to invade Poland.The Russians are ready to invade Finland.=========== RULES ============== Ships rules of v3 apply. Bombing rules v2.Exact listing of properties at the end of game notes. --- (1)------------- Construction Rules ----------------- Bunkers and factories can be placed only in territoriesowned at the start of the turn by the placing player.Only 1 per type can be placed on a territory each turn. ---
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abstract
  • ================ CREDITS =================== Based on SIEGs #NEW WORLD ORDER# mapAdopted to this mod by sneakingcoward=========== INTRO ============== Summer 1939, the Germans are ready to invade Poland.The Russians are ready to invade Finland.=========== RULES ============== Ships rules of v3 apply. Bombing rules v2.Exact listing of properties at the end of game notes. --- (1)------------- Construction Rules ----------------- Bunkers and factories can be placed only in territoriesowned at the start of the turn by the placing player.Only 1 per type can be placed on a territory each turn. --- (2)--------------- Neutral Parties Rules ----------------- Generally Neutrals are hostile to all.If politics is not used these are optional house rules:RULE 1.)Neutrals are set to AI control.RULE 2.)Neutrals are split as such.AXIS: Spain, Turkey, MideastALLIES: Skandinavia, Polish, Yugoslavia, Greece======== CONNECTIONS ========== Bosperus: Istanbul to Ankara no land connection, only by sea.Bosperus channel is open.Devon - sz33Warsaw - LithuaniaKonigsberg - South Belarus============ UNITS ============= --ATTACK / DEFEND / MOVEMENT / COST / SIZE # ABILITY-- Land Units ---------------------- Infantry............ 1 / 2 / 1 / 3 / S2 # Art supportedArtillery............ 2 / 2 / 1 / 4 / S3 # SupportTruck.............. 1 / 3 / 2 / 4 / S3 # Art supported, BlitzArmoredCar...... 1 / 1 / 3 / 4 / S3 # BlitzHalftrack.......... 2 / 2 / 3 / 6 / S3 # BlitzArmour............ 3 / 3 / 2 / 5 / S3 # BlitzBigArmour........ 4 / 4 / 1 / 8 / S5 # Blitz, Two HitKatyusha.......... 3 / 1 / 2 / 4 / S3 # Support, BlitzAAGun............. 0 / 1 / 1 / 5 / S3 #Bunker............. 0 / 0 / 0 / 4 / na # Two HitFactory............ 0 / 0 / 0 / 30 / na # Air Units ----------------------- DiveFighter......... 3 / 1 / 4 / 7 # CarrierFighter................ 2 / 4 / 4 / 9 # CarrierBomber............... 4 / 1 / 6 / 12 # Strat.BombBigBomber.......... 5 / 2 / 8 / 16 # Strat.BombMe262................ 1 / 5 / 4 / 12 # Two Hit Sea Units --------------------- Transport............ 0 / 0 / 2 / 7 # Transport land units total S5TorpedoBoat........ 1 / 1 / 3 / 6 #Submarine........... 2 / 1 / 2 / 7 #Destroyer............ 2 / 2 / 2 / 9 #Cruiser................ 3 / 3 / 2 / 13 # Bombard 3Carrier................. 1 / 2 / 2 / 16 #Battleship............. 4 / 4 / 2 / 20 # Two Hit, Bombard 4Super Sub........... 3 / 2 / 2 / 12 # Two Hit Special Units ------------------ In this scenario special units are used.Every unit marked with the RED DOT sign shouldntbe bought before round 6.======== TURN ORDER =========== Germans - Italians - Finns - Romanians -Neutrals - Spain, Turkey, Mideast, Skandinavia, Polish, Yugoslavia, GreeceBritish - French - FrenchColonial - Americans - Russians===== PROPERTIES LISTING ======= -- RULES PROPERTIES --WW2V2 value=trueTech Development value=falseLow Luck value=trueTerritory Turn Limit value=truemaxFactoriesPerTerritory value=1neutralCharge value=0-- PRODUCTION PROPERTIES ---- COMBAT MOVE PROPERTIES --Two hit battleship value=trueBattleships repair at end of round value=falseBattleships repair at beginning of round value=trueShore Bombard Per Ground Unit Restricted value=trueNaval Bombard Casualties Return Fire Restricted value=truePartial Amphibious Retreat value=trueSubmersible Subs value=trueSub Control Sea Zone Restricted value=trueSub Retreat Before Battle value=trueIgnore Sub In Movement value=trueDefending Subs Sneak Attack value=trueAir Attack Sub Restricted value=trueIgnore Transport In Movement value=trueTransport Casualties Restricted value=trueUnescorted Transport Dies value=trueAlways on AA value=falseRoll AA Individually value=trueChoose AA Casualties value=falseKamikaze Airplanes value=falseAllied Air Dependents value=trueSurviving Air Move To Land value=trueBlitz Through Factories And AA Restricted value=trueAA Territory Restricted value=trueHari-Kari Units value=truePrevious Units Fight value=trueNeutrals Are Impassable value=falseNeutrals Are Blitzable value=true-- NON COMBAT MOVE PROPERTIES --Multiple AA Per Territory value=true-- PLACE PROPERTIES --Produce fighters on carriers value=trueProduce new fighters on old carriers value=trueMove existing fighters to new carriers value=trueLand existing fighters on new carriers value=trueLHTR Carrier production rules value=falseUnit Placement In Enemy Seas value=true +++++++++Changelog v2.1.1 (by blumb)+++++++++++++ Politics has been added and is editable in game options.You can now place bunkers without needing to use edit mode.