PropertyValue
rdfs:label
  • Frame Rate
  • Frame rate
rdfs:comment
  • If you think of video as a series of pictures shown in sucession, the frame rate (measured in fps) is the number of pictures that are shown in a second. The higher the frame rate, the smoother the video is. Common Frame Rates * 24fps - Film * 30fps - NTSC video (interlaced) (approximate) * 25fps - PAL video (interlaced)
  • The frame rate is the number of frames of video that are displayed during a given time. The higher the frame rate, the higher the quality of the image.
  • With action-oriented computer games (like Guild Wars), it is important that the frame rate does not drop too low. This does not only keep the game visually appealing, but also helps a lot with reacting to what is happening on the screen, like targeting opponents (choppy movement makes it hard to aim with the mouse). In general anything below about 15 FPS is considered to be unacceptable.
owl:sameAs
dcterms:subject
abstract
  • If you think of video as a series of pictures shown in sucession, the frame rate (measured in fps) is the number of pictures that are shown in a second. The higher the frame rate, the smoother the video is. Common Frame Rates * 24fps - Film * 30fps - NTSC video (interlaced) (approximate) * 25fps - PAL video (interlaced)
  • The frame rate is the number of frames of video that are displayed during a given time. The higher the frame rate, the higher the quality of the image.
  • With action-oriented computer games (like Guild Wars), it is important that the frame rate does not drop too low. This does not only keep the game visually appealing, but also helps a lot with reacting to what is happening on the screen, like targeting opponents (choppy movement makes it hard to aim with the mouse). In general anything below about 15 FPS is considered to be unacceptable. The frame rate is dependent on the performance of the computer, above all the graphics card, but also CPU, RAM and other components. High class components will achieve higher frame rates than low-budget or outdated equipment. Also, the complexity of the displayed images have a huge impact on the frame rate. The more complex the screen content is, the lower the frame rate will be. Some examples for things that are known to put stress on the frame rate are huge crowds (i.e. in a town during a special event), massive skill usage (i.e. multiple traps going off in the same instant) or weather effects (i.e. snow and fog together). Players can influence the frame rate (other than by buying more expensive hardware) by adjusting the graphics options of the game. Higher settings, larger resolutions and anti-aliasing are very performance-hungry so that a higher frame rate may be achieved by reducing and/or disabling those settings. It is possible to display the current frame rate during game play. To do this simply hover your mose pointer over the small circle in the lower right corner of your screen. For a more in-depth explanation see frame rate.