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rdfs:label
  • Master at Arms
rdfs:comment
  • Master at Arms is a multiplayer mode in Gears of War: Judgment.
  • Master at Arms is a heroic tier feat available to all player characters. You gain a +1 feat bonus to the attack rolls of weapon attacks. The bonus increases to +2 at 11th level and +3 at 21st level. Also, you can use a minor action to sheathe a weapon and then draw a weapon.[HotFL:316][HotFK:317]
  • The Master at Arms is chief of the military for her House. She recruits soldiers, trains troops and conducts combat operations. The Master of Arms maintains a loose code of martial honour.
  • Master at Arms (MAA) is an position similar to that of the Executive Officer (XO), differing both in duties and the fact that it has official recognition - it was added in with the Atlantean Update, which denotes the person(s) in charge of selecting defenders from amongst a group of volunteers, in order to begin a fray in an attempt to drive off dragoons.
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herolevel
  • 20
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dbkwik:gears-of-war/property/wikiPageUsesTemplate
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Tier
  • 7
Name
  • Master at Arms
Description
  • damages all enemies near your target and its cooldown is reduced by 10 seconds.
abstract
  • Master at Arms is a multiplayer mode in Gears of War: Judgment.
  • Master at Arms is a heroic tier feat available to all player characters. You gain a +1 feat bonus to the attack rolls of weapon attacks. The bonus increases to +2 at 11th level and +3 at 21st level. Also, you can use a minor action to sheathe a weapon and then draw a weapon.[HotFL:316][HotFK:317]
  • Master at Arms (MAA) is an position similar to that of the Executive Officer (XO), differing both in duties and the fact that it has official recognition - it was added in with the Atlantean Update, which denotes the person(s) in charge of selecting defenders from amongst a group of volunteers, in order to begin a fray in an attempt to drive off dragoons. Once a ship has entered the Atlantean Outpost, any of the crew's officers can give the order to "Organize the defense against the boarders." Those mates who have received such orders are denoted on the vessel tab by an icon portraying a trident set against a shield. Once the first dragoon(s) have boarded the ship, everyone aboard is given the option to volunteer to defend the ship, at which time they are displayed upon the Defense Panel. From there, any officers and/or Masters at Arms can select or de-select any of the volunteers. Once there are battle-ready dragoons, they may start a fray composed of all battle-ready dragoons against the selected defenders. It is common convention for the Master at Arms to call for volunteers, with an emphasis upon the would-be-defenders' standing in Swordfighting. Having assembled an appropriate list of "Designated Defenders," the Master at Arms has then constructed a solid base around which the defense can be organized. Like the role of the Commanding Officer, the Master at Arms' management of the frays is largely dependent upon the preference of the crew and navigator they're working with. The ultimate task of any Master at Arms is to select enough defenders to win the fray, while still managing to avoid taking needed hands away from their necessary duties (sailing, bilging, etc). The prevalent philosophies for this involve ratios of 1.5:1 or 2:1, in terms of defenders versus dragoons. An alternate approach is to arrange for defenders to always outnumber the dragoons by a force of two.
  • The Master at Arms is chief of the military for her House. She recruits soldiers, trains troops and conducts combat operations. The Master of Arms maintains a loose code of martial honour.