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  • The Teleporter - Quest - DoS:2
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  • The crocs can be nasty enemies to fight right away and shouldn't be underestimated, they can easily overwhelm a party. 1. * Look out for their Scale-Portation, most of the time they will use it for positioning, but have been known to use it as an offensive ability landing straight on your squishy party members and following up with a heavy hitting melee attack. (Squishy: Low health/armor targets that are usually powerhouses, but easily taken down if surrounded or focused down.) 2. * They will often use Fossil Strike to deal ranged damage and spread oil fields, try to refrain from using fire element spells or weapons as they will set fire to the oil and that usually ends up frying your whole party and doing minimal damage to the Crocs themselves. 3. * Use the environment to you
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  • The crocs can be nasty enemies to fight right away and shouldn't be underestimated, they can easily overwhelm a party. 1. * Look out for their Scale-Portation, most of the time they will use it for positioning, but have been known to use it as an offensive ability landing straight on your squishy party members and following up with a heavy hitting melee attack. (Squishy: Low health/armor targets that are usually powerhouses, but easily taken down if surrounded or focused down.) 2. * They will often use Fossil Strike to deal ranged damage and spread oil fields, try to refrain from using fire element spells or weapons as they will set fire to the oil and that usually ends up frying your whole party and doing minimal damage to the Crocs themselves. 3. * Use the environment to your advantage at the start of battle; if you have a damage focused spell caster or a sniper place them up on the cliff above and open up with a strong attack to shatter some armor or health of a Croc. 4. There is two oil kegs in this battle scenario, one located near the entrance of the fight at the choke point and another located back where the third Croc comes from. The first keg in the choke point is usually smashed early on by the Crocs, so make use of it during your first turn if you intend to utilize it at all. 1. * Now you have three options: 2. 1. * Destroy the log next to you and go down the hole, you'll end up in the space between the ledges and will have to go through the cave of which will land you inside the Fort's 3rd floor dungeon. From here you can pick the lock of the cell with Vasnya in it and escape via the Underground Tunnels, pick the large door up the stairs in the center of the room and escape via the 2nd into the 1st floor of the Fort. (Before leaving the area be sure to grab the loot off the dead elf corpse in the canyon.) 3. 2. * You can also go to the end of the hallway and defeat the Hound Master and his minions to acquire a key to the large door. 4. 3. * The final method is picking the large door to the side of the cell you landed in and escape via the shrine teleportation or going up the ladder into Fort Joy's camp near the shrine.
is Quests of