PropertyValue
rdf:type
rdfs:label
  • Blood necklace
  • Blood Necklace
  • Blood necklace
rdfs:comment
  • Blood necklacessa on efekti joka aktivoituu 10 sekunnin välein, efekti lyö kaikkiin ympärillä oleviin hirviöihin 40 ja antaa sinulle sen verran elämäpisteitä kuin se iski. Blood necklace antaa myös Amulet of furyyn verrattatavat statsit, tästä syystä Blood necklace on erittäin yleinen bindauksessa. Rangerit ja Magicin käyttäjät usein bindaavat tämän sijasta Seeker's charmin sillä Blood necklacen efektistä ei ole hyötyä jos ampuu vastustajia jonkin matkan päästä. 1. * OHJAUS
  • It is one of two items currently available within Daemonheim that is worn in the necklace slot, the other being the Seeker's charm. In practice, its special is an effective way to partially reduce food consumption and to deal slightly more damage to piles of opponents. The monsters hit by the special is the monster last hit by the player, or the monster that last hit the player, whichever occurred first when the effect triggers. All monsters adjacent to the targeted monster are also hit, with the wearer healing from all damage done, up to 1200 life points. This can hit monsters at range.
  • Its special ability activates every 15 seconds and damages monsters in combat for 200 to 500 life points, while healing the wearer for the same amount. It can hit multiple targets at the same time, allowing for a stacked healing effect up to 1200 life points. If the necklace was intended to do more damage than its target had left (e.g. the target had 240 life points, and the necklace rolled to hit a 500), then the necklace will still heal the full amount to its wearer.
Strength
  • 44
Version
  • bound
  • unbound
dcterms:subject
Tehtävä
  • Ei
pisku
  • +11
Spawnable
  • False
kauppa
  • Ei myydä
Kuva
pinottava
  • Ei
noteable
  • Yes
teksti
  • There is a glowing, red drop hanging from the necklace.
store
  • No
low
  • 4220
Examine
  • "There is a glowing red drop hanging from the necklace."
  • There is a glowing, red drop hanging from the necklace.
katu
  • Ei ole
Tradeable
  • Yes
  • No
hjousi
  • +8
halc
  • 6.330000
plyönti
  • +11
nimi
  • Blood necklace
ptaika
  • +8
hmurskaus
  • +11
mainDamage
  • 0
hlyönti
  • +11
p2p
  • Kyllä
Equipable
  • Yes
hisku
  • +11
exchange
  • No
  • Ei voi vaihtaa Dungeoneeringin ulkopuolella.
Combat
  • 175
alchable
  • No
voima
  • +11
tradable
  • False
destroy
  • Drop
  • The only way to unbind an item is to destroy it.
  • Unbound: Drop
  • Bound: The only way to unbind an item is to destroy it.
Item ID
  • 17291
disassembly
  • restricted
Degradable
  • False
pjousi
  • +8
myytävä
  • Kyllä, Dungeoneeringissä
Monster
  • Edimmu
pmurskaus
  • +11
offAccuracy
  • 0
Quest
  • No
Rarity
  • Rare
offDamage
  • 0
mainAccuracy
  • 0
kept
  • never
  • reclaimable
htaika
  • +8
dbkwik:arteropk/property/wikiPageUsesTemplate
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:fi.runescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Prayer
  • 0
Stackable
  • False
  • No
Tier
  • n/a
Slot
  • neck
Magic
  • 44
Name
  • Blood necklace
  • Blood Necklace
Value
  • 0
  • 10550
Caption
  • A player wielding a blood necklace
Members
  • Yes
Weight
  • 0.100000
  • 0.110000
Alias
  • B necklace, Blood neck
Quantity
  • 1
Update
  • Dungeoneering Skill!
Armour
  • 0
Class
  • All
Image
Life
  • 0
Accuracy
  • 0
ID
  • 15834
  • 17291
high
  • 6330
Release
  • 2010-04-12
Damage
  • 0
Ranged
  • 44
Requirements
  • None
abstract
  • Blood necklacessa on efekti joka aktivoituu 10 sekunnin välein, efekti lyö kaikkiin ympärillä oleviin hirviöihin 40 ja antaa sinulle sen verran elämäpisteitä kuin se iski. Blood necklace antaa myös Amulet of furyyn verrattatavat statsit, tästä syystä Blood necklace on erittäin yleinen bindauksessa. Rangerit ja Magicin käyttäjät usein bindaavat tämän sijasta Seeker's charmin sillä Blood necklacen efektistä ei ole hyötyä jos ampuu vastustajia jonkin matkan päästä. 1. * OHJAUS
  • Its special ability activates every 15 seconds and damages monsters in combat for 200 to 500 life points, while healing the wearer for the same amount. It can hit multiple targets at the same time, allowing for a stacked healing effect up to 1200 life points. If the necklace was intended to do more damage than its target had left (e.g. the target had 240 life points, and the necklace rolled to hit a 500), then the necklace will still heal the full amount to its wearer. It is one of two items currently available within Daemonheim that is worn in the necklace slot, the other being the Seeker's charm. In practice, its special is an effective way to partially reduce food consumption and to deal slightly more damage to piles of opponents. The monsters hit by the special is the monster last hit by the player, or the monster that last hit the player, whichever occurred first when the effect triggers. All monsters adjacent to the targeted monster are also hit, with the wearer healing from all damage done, up to 1200 life points. This can hit monsters at range. If a player also has a shadow silk hood bound, an activated necklace special will not cause humanoids to become aggressive to the player – the Mysterious mage sealing Yk'Lagor the Thunderous will not attack the player when hurt by the necklace's lifesteal either. This can be beneficial for those with lower combat stats who wish to dispatch enemies without the risk of entering combat.
  • It is one of two items currently available within Daemonheim that is worn in the necklace slot, the other being the Seeker's charm. In practice, its special is an effective way to partially reduce food consumption and to deal slightly more damage to piles of opponents. The monsters hit by the special is the monster last hit by the player, or the monster that last hit the player, whichever occurred first when the effect triggers. All monsters adjacent to the targeted monster are also hit, with the wearer healing from all damage done, up to 1200 life points. This can hit monsters at range. If a player also has a shadow silk hood bound, an activated necklace special will not cause humanoids to become aggressive to the player – the Mysterious mage sealing Yk'Lagor the Thunderous will not attack the player when hurt by the necklace's lifesteal either. This can be beneficial for those with lower combat stats who wish to dispatch enemies without the risk of entering combat. Note: Unless hard mode is activated, the odds of encountering an Edimmu are highly unlikely, and given the low drop rate, players seeking the item for its unique stats, abilities, or for cosmetic appeal should be aware that it may potentially require many hours to obtain the item.
is Name of
is neck of
is wikipage disambiguates of