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  • Smash Mook
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  • The Smash Mook is the most single-minded enemy in the history of Role Playing Games (either Tabletop or Video Games). All it does is direct attacks without any real strategy. Whether it's an ogre, a giant, a troll, a cyclops, a Golem, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing. Compared Giant Mook (although even those allow some variety in their attacks), Damage Sponge Boss, When All You Have Is a Hammer.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
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abstract
  • The Smash Mook is the most single-minded enemy in the history of Role Playing Games (either Tabletop or Video Games). All it does is direct attacks without any real strategy. Whether it's an ogre, a giant, a troll, a cyclops, a Golem, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing. What sets these apart from most enemies, whether regular enemies, Goddamned Bats, bosses, or a Boss in Mook Clothing, is the lack of variety. You encounter this enemy, you can expect these three traits. Nothing more, nothing less: * Great durability- either through an unusually high HP count or unusually high defense. Or both. * Does a considerable (if not threatening) amount of damage with even its weakest attack (if applicable) * Does have a variety when it comes to attacks, but the attacks come in approximately six forms, all similar enough that you'd hardly notice if an AI Roulette was running: * Smash * Smash extra hard * Smash twice * Smash an area whirlwind style * Smash the ground * Throw something (usually either a rock or an opponent) so it smashes Don't expect anything fancy like magic, status effects, stat boosting, or acrobatic dodging and jumping (if applicable - but, again, with this trope, it almost never is)- apart from magic that improves its ability to smash things or take hits. Now these enemies can be quite common in a game, and players often face two or three at once, so don't expect them to be too much tougher than a regular enemy. Once in a rare while one will be tough enough to be a Boss in Mook Clothing, but you're likely to just find one or two such enemies in any game, while there can easily be half a dozen kinds of the moderately strong form of this enemy. Compared Giant Mook (although even those allow some variety in their attacks), Damage Sponge Boss, When All You Have Is a Hammer.