PropertyValue
rdf:type
rdfs:label
  • Drillmax
rdfs:comment
  • File:Izanami Ball.png Impossibles/Colossals: File:FireIcon.png Fire: File:WaterIcon.png Water: Queen Butterflight File:WoodIcon.png Wood: Basilisk File:LightIcon.png Light: Roller Girl | Jack | Zashiki Warashi | Ghoulie | Light Noel File:DarkIcon.png Dark: Kamaitachi | Yeti File:Scroll.png Tower: File:S++.png Temple: Fire (Carnage | Water (Carnage) | Wood (Time) | Wood (Carnage) | Light (Time) | Light (Carnage) | Dark (Time)
Asc
  • File:1656.png
Sub Bump
  • Homing Shot 8
  • Randomly targets foes with 8 elemental shots.
Luck Skill
  • Critical
  • -
  • Bump Combo Critical
Obtain
  • Drop
Max Luck
  • 90
  • 99
BOH
  • 0
  • 1
Sling
  • Bounce
Bump Combo
  • Randomly targets foes with 12 elemental shots.
  • Randomly targets foes with 18 elemental shots.
  • Homing Shot 12
  • Homing Shot 18
ATK
  • 20148
  • 21201
  • 27730
Evo
Strike shot
  • Bashes the first contacted enemy and attacks with a spread shot.
  • Explodes on first enemy contact and does a lot of damage to all foes in the vicinity.
  • Bashes the first contacted enemy.
  • Charging Steel - 20 Turns
  • Deep Driller - 17 Turns
  • Drillmax Crusher - 16 Turns
spd
  • 146.300000
  • 154.900000
  • 155.870000
Element
  • 25
Row
  • Male
Type
  • Power
dbkwik:monster-strike-enjp/property/wikiPageUsesTemplate
Gauge
  • Flight
  • -
  • Null Damage Wall
Ability
  • Null Damage Wall
  • Null Wind / Light Resistance
Title
  • Drillmax
Class
  • Mech
NA
  • 1640
  • 1641
  • 1642
Image
  • Base=File:1654.png
JP
  • 1654
  • 1655
  • 1656
HP
  • 16674
  • 16679
  • 20948
Rating
  • Ascension: 6.0
  • Evolution: 6.0
abstract
  • File:Izanami Ball.png Impossibles/Colossals: File:FireIcon.png Fire: File:WaterIcon.png Water: Queen Butterflight File:WoodIcon.png Wood: Basilisk File:LightIcon.png Light: Roller Girl | Jack | Zashiki Warashi | Ghoulie | Light Noel File:DarkIcon.png Dark: Kamaitachi | Yeti File:Scroll.png Tower: File:S++.png Temple: Fire (Carnage | Water (Carnage) | Wood (Time) | Wood (Carnage) | Light (Time) | Light (Carnage) | Dark (Time)