PropertyValue
rdfs:label
  • Safe Room
  • Safe room
rdfs:comment
  • A safe room is a fortified room installed in some businesses or residences to provide a safe hiding place if a break-in, or another similar threat, occurs. The rooms usually contain some method of communication so authorities can be contacted.
  • Safe Room is a room in Persona 5.
  • Welcome to Fortune City. Before exploring our various facilities, be sure to overlook these regulations, as they govern all habitants and visitors alike. This documentation will be expanded and amended as the community grows and the administration gets a better handle on how the forums function.
  • A safe room is a barricaded room or building which enables Survivors to rest, heal and resupply themselves. In Campaign Mode, they also give teams a chance to take a break and discuss plans for the next chapter. Safe rooms are easily identified by red, heavily armored metal doors. Chapter ending doors are solid and have only a peephole. Chapter starting doors are fundamentally different in design, being locked with a crash-bar and featuring a large aperture window providing a wide field of view, giving the ability to shoot infected positioned outside of the saferoom.
owl:sameAs
dcterms:subject
dbkwik:24/property/wikiPageUsesTemplate
dbkwik:dead--rising/property/wikiPageUsesTemplate
dbkwik:deadrising/property/wikiPageUsesTemplate
dbkwik:megamitensei/property/wikiPageUsesTemplate
dbkwik:left4dead/property/wikiPageUsesTemplate
abstract
  • A safe room is a fortified room installed in some businesses or residences to provide a safe hiding place if a break-in, or another similar threat, occurs. The rooms usually contain some method of communication so authorities can be contacted.
  • Safe Room is a room in Persona 5.
  • Welcome to Fortune City. Before exploring our various facilities, be sure to overlook these regulations, as they govern all habitants and visitors alike. This documentation will be expanded and amended as the community grows and the administration gets a better handle on how the forums function.
  • A safe room is a barricaded room or building which enables Survivors to rest, heal and resupply themselves. In Campaign Mode, they also give teams a chance to take a break and discuss plans for the next chapter. Safe rooms are easily identified by red, heavily armored metal doors. Chapter ending doors are solid and have only a peephole. Chapter starting doors are fundamentally different in design, being locked with a crash-bar and featuring a large aperture window providing a wide field of view, giving the ability to shoot infected positioned outside of the saferoom. Safe rooms are extemporized from pre-Infection permanent structures (e.g. a hotel kitchen), from random opportunities (e.g. a railroad caboose) and by deliberate construction (e.g. the safe room at the end of the sky bridge at Metro International Airport). All safe rooms are equipped with First-aid kits, ammunition and weapons. Weaponry is usually Tier 1, but Tier 2 weapons will be supplied in those safe rooms prefacing final or second to last chapters. Occasionally, a safe room inventory will also offer grenades or pills/adrenaline. Many (but not all) safe rooms will have secondary weapons available for survivors to use. All safe room walls bear graffiti left by previous Survivors. Valve stated in Left 4 Dead's commentary that the concept of safe room graffiti was intended to fill in some of the plot and contextual backstory that Left 4 Dead would otherwise lack. Evidently, CEDA encouraged the construction of safe rooms. Multiple posters throughout the Left 4 Dead games carry instructions showing how to build a safe room. CEDA's checklist included the following: * An adequate supply of water. * Non-perishable foods. * A First-Aid kit. * A flashlight. * Necessary prescription medicines. Another checklist involves: * Seeking shelter underground in a windowless room. * Ensuring all openings have been securely obstructed. * Securing the room with plastic sheeting and duct tape. * Listening to the radio for further instructions. Since these instructions are located in completed safe rooms, it is impossible to determine whether CEDA or uninfected local residents actually built specific safe rooms. Nevertheless, the standardized construction of safe room doors does suggest that CEDA had an inventory of these items on hand prior to the infection, which they distributed quite freely once it became clear that orthodox quarantine measures were failing.