PropertyValue
rdf:type
rdfs:label
  • Nightmare Scion
  • Nightmare Scion
  • Nightmare Scion
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • Fire, Energy
strongagainst
implemented
  • 8.400000
Behavior
  • Runs in low health.
  • Runs in low health.
weakagainst
secondarytype
  • Ungulates
creatureclass
  • Demons
  • Demons
  • Demons
bestiaryclass
  • Magical
senseinvis
  • yes
paraimmune
  • ?
fireDmgMod
  • 80.0
convince
  • --
  • --
  • --
deathDmgMod
  • 0.0
iceDmgMod
  • 90.0
immuneto
behaviour
  • Runs in low health.
walksthrough
  • Poison
Summon
  • --
  • --
  • --
hpDrainDmgMod
  • 100
holyDmgMod
  • 125.0
energyDmgMod
  • 80.0
physicalDmgMod
  • 100.0
MaxDmg
  • 420
earthDmgMod
  • 0.0
pushable
  • no
bestiarylevel
  • Medium
pushobjects
  • yes
isboss
  • no
  • no
  • no
bestiarytext
  • It is highly unlikely that the so-called Nightmare Scion is actually the offspring of a nightmare. Some people say that the Nightmare Scions are a completely different breed than the nightmares, others claim that they are the same breed, only weaker due to injuries or some sort of demonic disease. A common theory states that the Nightmare Scions are the prototype of the actual nightmare. Just like this theory, also another one assumes that nightmares do not breed, but that all nightmares come into existence through the same process. Those creatures that do not possess the full amount of power turn into Nightmare Scions. It is not known, yet if Nightmare Scions can become true nightmares by ageing or maybe by accumulating power in some way. They are usually found in the company of nightmares and seem to get along with each other quite well for demonic races.
  • What a Nightmare Scion lacks in raw power, it tries to make up with wickedness. They are exceptionally cruel and love to prey on weaker foes. In general, they occur in great numbers to be safe. This seems not only to combine their power but also their wickedness. Nightmare Scions love to stalk their victims in the shadow for hours. Making sure they get noticed by their prey, they seem to feed on the fear they arouse. After some while, the Nightmare Scions will begin to slowly attack their victims until the whole force will swarm around the prey. Victims of Nightmare Scions can be easily recognised by the fear frozen into their dead faces.
bestiaryname
  • nightmarescion
drownDmgMod
  • 100
illusionable
  • no
  • no
  • no
Loot
  • 0
primarytype
  • Demons
  • Demons
  • Dreamhaunters
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Speed
  • 220
Name
  • Nightmare Scion
  • Nightmare Scion
  • Nightmare Scion
Abilities
exp
  • 1350
Ratio
  • 0
  • 964
Notes
  • Added in the Christmas Update 2008.
  • Added in the Christmas Update 2008.
  • Added in the Christmas Update 2008.
Sounds
  • "Weeeheeheee!"; "Pffffrrrrrrrrrrrr.".
  • "Weeeheeheee!"; "Pffffrrrrrrrrrrrr."; "Peak a boo, I killed you!".
HP
  • 1400
Location
  • Cemetery Quarter, Alchemist Quarter and in the Arena and Zoo Quarter
  • Cemetery Quarter, Alchemist Quarter and in the Arena and Zoo Quarter , Vengoth.
  • Cemetery Quarter, Alchemist Quarter and in the Arena and Zoo Quarter , Vengoth Castle, Formorgar Mines, Lower Spike, Robson Isle , Krailos.
Strategy
  • Just like every other creature that runs in low health, try to cast a strong spell or rune to prevent it from running too far, and try not to lure any other creatures.
  • Just like every other creature that runs in low health, try to cast a strong spell or rune to prevent it from running too far, and try not to lure any other creatures. And also know that Nightmare Scions are really fast, so it's best to finish them off quickly or trap in a place where they can't run away.
  • Just like every other creature that runs in low health, try to cast a strong spell or rune to prevent it from running too far, and try not to lure any other creatures. And also know that Nightmare Scions are really fast, so it's best to finish them off quickly or trap in a place where they can't run away.
abstract
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  • __NOWYSIWYG__
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