PropertyValue
rdf:type
rdfs:label
  • Sea Slug Conflicts
rdfs:comment
  • The majority of the Sea Slug Conflicts took place when Mother Mallum first emerged from the sea. She used her forces to corrupt and control the important political figures of the world. The goal ultimately seems to have been nothing short of complete world-domination. After being sealed within an underground cave network by the Temple Knights and White Knights, Mallum and her forces fell into a deep hibernation.
dcterms:subject
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
End
  • 169
Commander
Name
  • Sea Slug Conflicts
Begin
  • Non-specific events, late Fourth Age
Outcome
  • Death of Mother Mallum
Battles
  • Temple and White Knight Crusade
Casualties
  • Unknown, but high
  • Unknown, but very high
combatant
  • Sea Slugs
  • Many forces, primarily Temple Knights
Place
  • Throughout Gielinor, although centred around what is now Witchaven
abstract
  • The majority of the Sea Slug Conflicts took place when Mother Mallum first emerged from the sea. She used her forces to corrupt and control the important political figures of the world. The goal ultimately seems to have been nothing short of complete world-domination. After being sealed within an underground cave network by the Temple Knights and White Knights, Mallum and her forces fell into a deep hibernation. In 169 of the Fifth Age, Mallum's bizarre species of slug re-emerged in the Southern Sea, taking the Kandarin Fishing Platform with no resistance. They moved on to Witchaven, near East Ardougne, and Mother Mallum herself was released from prison, but lost a Slug Prince. She attempted to resume her plans, but was ultimately defeated by a special squad of Temple Knight allies in the Slug Citadel.