PropertyValue
rdf:type
rdfs:label
  • Legacy of Seergaze
rdfs:comment
  • Go west of Drezel, and through the gate. There is a new stairway on the northern wall of the antechamber. Go down the stairs and into columbarium. Search a broken wall storage unit just east from the stairs. There is a shiny object inside that appears to sparkle. Upon closer examination, the object seems to be a blood talisman, but a key is required to open the storage unit.
Kills
  • * Vyrewatch - level 100, 104, 108 or 112 * Fistandantilus - level 77 * Zaromark Sliver - level 77
Length
  • Long
dcterms:subject
dbkwik:darkscape/property/wikiPageUsesTemplate
Number
  • 136
Voice
  • No
Series
filename
  • Vyrewatch Appear.ogg
Difficulty
  • Experienced
Name
  • Legacy of Seergaze
Align
  • right
desc
  • The jingle that plays when the Vyrewatch appear.
Members
  • Yes
Items
  • * One set of teak pyre logs or higher * Two different combat styles to combat protection prayers * Enchant emerald tablet if not on standard spellbook * Silver sickle (b) ;Items obtained during quest: * 1 coal * 1 cosmic rune * 3 air runes * 1 mithril bar * 1 silver bar * 1 silver sickle (b) * 1 emerald ;Recommended: * Teleport to Canifis * Shortcut key * Druid pouches or ouroboros pouch * A silver weapon * Food
Update
  • Myreque Part IV - Legacy of Seergaze
Title
  • The Vyrewatch
Icon
  • Legacy of Seergaze icon.png
Start
  • Speak to the enthusiastic Mercenary Adventurer
AKA
  • LoS
Release
  • 2008-04-22
Developer
abstract
  • Go west of Drezel, and through the gate. There is a new stairway on the northern wall of the antechamber. Go down the stairs and into columbarium. Search a broken wall storage unit just east from the stairs. There is a shiny object inside that appears to sparkle. Upon closer examination, the object seems to be a blood talisman, but a key is required to open the storage unit. Go back up the stairs, exit the mausoleum by the west exit and enter the captured temple. Go up the stairs to the first floor, then up the ladder to the second floor. A cutscene of the suspicious characters ensues. You quickly hide behind the wall and eavesdrop on the group. Six mysterious people are standing by a blackboard with strategic marks on them, with two of them arguing with each other. They mention how they plan to do something about the Edicts of Guthix, when you are suddenly spotted. The leaders quickly teleport away and leave two Zamorakian bodyguards to kill you then clear the room. You must fight two level 77 guards, Fistandantilus and Zaromark Sliver. The guards can use protection prayers and all combat styles - the former uses magic and melee, the latter ranged and melee. You have to fight using multiple combat styles in order to work around the guards' prayers, although using a ring of recoil or poison (they exclaim 'Gack! Poison!' when poisoned) can be used to bypass their prayers, albeit slowly. It is possible to leave and return, but the guards have to be defeated to proceed. The guards only start praying after being hit for the first time, after which they will constantly adapt to your attack style. Dual-wielding a melee weapon and a ranged or magic weapon and using Momentum or Legacy Mode is an effective (and simple) way to circumvent the guards' prayer swapping. When a guard is defeated, he will fall to his knee and stop fighting. Therefore, it's recommended to focus on one of them first before dealing with the other. When both guards are out of health, they'll get up and teleport away. Once they have left, search the crude table in the northwest alcove for clues to find a torn book page and a glove. The glove is of distinct Saradominist design, while the book page is from a Zamorakian map book and depicts Misthalin. Return to Drezel, who is troubled by the ordeal and takes the two pieces of evidence for safekeeping. He advises you to return the mercenary's favour and escort him to Burgh de Rott, and visit Veliaf Hurtz while there. Return to the adventurer and agree to bring him to Burgh de Rott. This escort is exactly the same as any Burgh de Rott Ramble. You should take a silver weapon, ideally a Rod of Ivandis, to deal with potential Juvinates, and may wish to take food for the adventurer. If you don't want to engage any monsters in combat, the Mercenary Adventurer can foresee events, so simply click "continue" on the path (and not "quick-continue") to see what encounter a path will feature. Which paths are taken is not important. Simply escort him down to Burgh de Rott; if you have to escape an event at any point, you will have to start over.
is Quests of
is Quest of