Property | Value |
rdfs:label | |
rdfs:comment | - A RotateV object joins two parts together and allows rotation about a set axis. This object is most commonly created by the Motor SurfaceType. If created through a script, a RotateV's behavior is still governed by the SurfaceInput of Part0. The three inputs of note are as follows:
|
dbkwik:roblox/property/wikiPageUsesTemplate | |
abstract | - A RotateV object joins two parts together and allows rotation about a set axis. This object is most commonly created by the Motor SurfaceType. If created through a script, a RotateV's behavior is still governed by the SurfaceInput of Part0. The three inputs of note are as follows:
* NoInput: The joint will not rotate under its own power. It can still be rotated by external forces (such as from a character pushing one of the parts).
* Constant: The joint will rotate based on the ParamB property of Part0. This rotation is measured in radians per physics frame (which is approximately 1/60th of a second).
* Sin: The joint will rotate based on the ParamA and ParamB properties of Part0. The rotation measured in radians per physics frame is calculated by the function: RotationRate = ParamA * sin(distributedGameTime * ParamB). distributedGameTime is the current time of the game measured in seconds.
|