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  • More Criminals Than Targets
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  • A specific way to engage in dramatic license with the economics of crime. Many settings and plots are enhanced by the presence of a criminal element, whether it be a Thieves' Guild, the Mafia, pirates, assassins, bandit gangs, highwaymen, gentleman thieves, or even some guys who are Just Like Robin Hood. However, all these people do need someone to steal from. Sometimes, you can't help but wonder whether the number of available targets is really high enough to support all these people who seem to be preying on them. Examples of More Criminals Than Targets include:
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • A specific way to engage in dramatic license with the economics of crime. Many settings and plots are enhanced by the presence of a criminal element, whether it be a Thieves' Guild, the Mafia, pirates, assassins, bandit gangs, highwaymen, gentleman thieves, or even some guys who are Just Like Robin Hood. However, all these people do need someone to steal from. Sometimes, you can't help but wonder whether the number of available targets is really high enough to support all these people who seem to be preying on them. Are there really so many rich aristocrats in the setting that the cunning burglar can rob a new one each week and never run out of targets? Can the poor village-folk really be menaced by a roving bandit gang for months without actually running out of things for the bandits to steal? Can the fleet of twenty pirate ships really make a living year-round by lurking outside a port containing just two small fishing boats? Does the road from the town to the lighthouse really have enough trade on it that the highwayman won't starve? Does the town with only a few hundred people really have enough work to support a full-time hitman? Sometimes, it's all realistic and justified, but other times, the Rule of Cool (or perhaps simply Did Not Do the Research?) has won out. A related phenomenon is when trade on a certain route is said to have been halted by bandits, pirates, or suchlike. This may be plausible in the short term, or if there are bandits/pirates on a route for other reasons, but... why would bandits/pirates still be there if there is no longer any trade to rob? Thieves can't thieve if they bring an end to the commerce which they prey on, so bandits/pirates can't have a 100% capture rate and still have a long-term job. Video games, which often suffer from Thriving Ghost Towns, are particularly prone to this, especially when bandits or other criminals are provided en masse as an enemy for the player to fight. You'll get villages with five houses being menaced by marauders numbering in the hundreds, and the roads between towns will have more bandits than both towns put together have citizens. The Thieves' Guild members hiding in the Absurdly Spacious Sewer could easily constitute three quarters of their city's population, and there are more trained assassins going after the king than the king has employees. A lot of detective series have this problem, too. Never mind the coincidence that all the crimes happen near the amateur detective... why are there even any criminals left? If the criminals are all successfully pretending to each other that they're not criminals, they're a Flock of Wolves. See also Wretched Hive, for a place likely to have this problem, and More Predators Than Prey, for when a whole ecosystem suffers from a similar situation. Examples of More Criminals Than Targets include: