PropertyValue
rdfs:label
  • Exploring
  • Exploring
rdfs:comment
  • Outdoor adventuring is a skill that deals with endurance and awareness of the environment, but ironically, for such valued traits the skill is seldom used. It is generally used to wear backpacks, some back items, and for higher level Adventurer Map nanos. Adventuring clusters File:101584.gif Adventuring Cluster - Shiny (Leg)(Auno) File:101582.gif Adventuring Cluster - Bright (Waist)(Auno) File:101580.gif Adventuring Cluster - Faded (Chest)(Auno)
  • Interaction with the game world is quite straightforward. Left click somewhere on the ground to walk there. Click on NPCs to talk to them, click and drag items onto your character or his/her portrait to pick them up and store them in your backpack. Clicking on many items, like vases, chests or bookshelves, shows their contents. Right clicking on objects opens a window with detailed information.
  • World of Warcraft has a game mechanism that grants you XP for exploring new areas (sometimes called regions, sub-regions, zones, or sub-zones). Gained XP depends on area level from AreaTable.dbc If the player is within 5 levels of the area level, then the player gains Base XP. Base XP has no known formula yet, but this table has been gathered from gameplay: From this table you can write function GetBaseXP(area_level) which returns Base XP If the player is more than 5 levels below the area level then the player gains less XP: XP = GetBaseXP(player_level+5)
  • World of Warcraft has a game mechanism that grants you XP for exploring new areas (sometimes called regions, sub-regions, zones, or sub-zones). Gained XP depends on area level from AreaTable.dbc If player level is not more than +5/-5 from area level, then player gains Base XP. Base XP have no known formula yet, but there is table gathered during playing: By this table you can write function GetBaseXP(area_level) which returns Base XP If player level is less than area level on 5 then player gains less XP. If player level is more than area level on 5 then player also gains less XP.
  • As Luskin says (or Nusbalm) at the Lerilin bank (or Andris bank), the Greeters, "you can make money crafting or exploring, but crafting is safer." If you're not using a Map, you're exploring. Generally, walking and /or rafting with a raft to simply move, with no locations in mind. Unlike traveling, exploring sees only a point of origin as-definite, not destination. Those who like to travel with Path Movement on and at speed may enjoy a Charm of Swiftness, which seems to add about 5% to one's speed, even accounting for lag /latency.
dcterms:subject
dbkwik:el.wow/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:anarchyonline/property/wikiPageUsesTemplate
dbkwik:scourge/property/wikiPageUsesTemplate
abstract
  • Outdoor adventuring is a skill that deals with endurance and awareness of the environment, but ironically, for such valued traits the skill is seldom used. It is generally used to wear backpacks, some back items, and for higher level Adventurer Map nanos. Adventuring clusters File:101584.gif Adventuring Cluster - Shiny (Leg)(Auno) File:101582.gif Adventuring Cluster - Bright (Waist)(Auno) File:101580.gif Adventuring Cluster - Faded (Chest)(Auno)
  • As Luskin says (or Nusbalm) at the Lerilin bank (or Andris bank), the Greeters, "you can make money crafting or exploring, but crafting is safer." If you're not using a Map, you're exploring. Generally, walking and /or rafting with a raft to simply move, with no locations in mind. Unlike traveling, exploring sees only a point of origin as-definite, not destination. Some of the benefits of exploring include use of movement-based skills, such as Stealth for Rogues - they also have an uncapped Hiding skill, but it is not a Prime skill - the also of-course uncapped Prime of Tracking for Rangers which does not require movement to activate, but creates lag /latency for a moment if no creatures are tracked; and Hiding in general, if practiced across all classes. Foraging is done via traveling, if right in one's path - generally within less than half-a Screen - which overall can be more valuable if done-enough than crafting. Of course, finding new items re-spawned requires there being a recent re-set of the Server, which also dangerously respawns creatures, so should be watched-against, if there is a notice given of "10 minutes until the Server goes offline for 3-5 mins.," is the rough meaning. All may seem raw and beautiful, but get to a safe log point (this usually includes Guards). Some of the detriments of exploring include monsters, lag /latency, and getting lost. There are many innocuous creatures, but most aren't, indeed usually quite far from it. In numbers, and /or in strength, they can be deadly, with lag /latency also being referred to as "the lag monster;" as well as a just cause to over-estimate all creatures' strength(s), as in all honesty, sometimes a given player's abilities really suck, despite the best efforts of all concerned. And yes, they will be concerned, soOner or later: "oooOOOoooOOOooo." There is another way to explore, other than by clicking a mouse and /or keypadding: 50 crystals of any color can be traded-in freely to a Temple Trader at one of three sites: Mirith, Marali, and Andris, for a one-way trip to a given Portal destination. This is done by standing on another Portal of origin, and dropping from the Inventory the Pure crystal of the color of the intended destination. Portals themselves are specific: some use different crystals, other items, and /or only have certain origin(s) /destination(s), all depending on the given Portals. This costs roughly 2-4000 g p, each one-way, trip; depending on whether respectively killing about 10 Forager Ants' worth of a partial variety (so, ultimately, could require about 25 Forager Ants, which would take roughly 5 minutes at-least, plus 5 mins. travel time each way, almost-twice the fastest walking between say Mirith and Lerilin), or buying at twice-the-cost, in the Gem shop. This assumes the Gem shop is selling them, and that one is near-enough to one of the 3 "towns" with such Trader at the Temple facility. Those who like to travel with Path Movement on and at speed may enjoy a Charm of Swiftness, which seems to add about 5% to one's speed, even accounting for lag /latency.
  • World of Warcraft has a game mechanism that grants you XP for exploring new areas (sometimes called regions, sub-regions, zones, or sub-zones). Gained XP depends on area level from AreaTable.dbc If the player is within 5 levels of the area level, then the player gains Base XP. Base XP has no known formula yet, but this table has been gathered from gameplay: From this table you can write function GetBaseXP(area_level) which returns Base XP If the player is more than 5 levels below the area level then the player gains less XP: percent = 100-(((player_level-area_level)-5)*5) if percent < 0 percent = 0 if percent > 100 percent = 100 XP = (GetBaseXP(area_level) * percent) / 100 If the player is more 5 levels above the area level then the player also gains less XP: XP = GetBaseXP(player_level+5)
  • Interaction with the game world is quite straightforward. Left click somewhere on the ground to walk there. Click on NPCs to talk to them, click and drag items onto your character or his/her portrait to pick them up and store them in your backpack. Clicking on many items, like vases, chests or bookshelves, shows their contents. Right clicking on objects opens a window with detailed information.
  • World of Warcraft has a game mechanism that grants you XP for exploring new areas (sometimes called regions, sub-regions, zones, or sub-zones). Gained XP depends on area level from AreaTable.dbc If player level is not more than +5/-5 from area level, then player gains Base XP. Base XP have no known formula yet, but there is table gathered during playing: By this table you can write function GetBaseXP(area_level) which returns Base XP If player level is less than area level on 5 then player gains less XP. percent = 100-(((player_level-area_level)-5)*5) if percent < 0 percent = 0 if percent > 100 percent = 100 XP = (GetBaseXP(area_level) * percent) / 100 If player level is more than area level on 5 then player also gains less XP. XP = GetBaseXP(player_level+5)