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  • Support Power
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  • Support Power (or known as Support Powers) is the one of a faction's key systems in either the Tiberium Universe, Red Alert Universe, or the Generals Universe. Many support powers vary in use, from offensive purposes (particularly superweapons) to reconnaissance roles. Most of them have costs before they can be used, but there are support powers that are free of charge (such as the Spy plane during the Psychic Dominator Disaster)
  • In the Real Time Strategy genre, sometimes the player is permitted to receive support in one form or another from things that are not included on the in-game map. This allows for a greater variety in the game play without introducing additional units into the game, as well as enhancing the sense that the player is part of a larger army, and that the tiny, Invisible Wall bounded battlefield is in fact not the edge of the universe, with all production, training and fielding of units occurring inside of it. These come in several forms.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Support Power (or known as Support Powers) is the one of a faction's key systems in either the Tiberium Universe, Red Alert Universe, or the Generals Universe. Many support powers vary in use, from offensive purposes (particularly superweapons) to reconnaissance roles. Most of them have costs before they can be used, but there are support powers that are free of charge (such as the Spy plane during the Psychic Dominator Disaster)
  • In the Real Time Strategy genre, sometimes the player is permitted to receive support in one form or another from things that are not included on the in-game map. This allows for a greater variety in the game play without introducing additional units into the game, as well as enhancing the sense that the player is part of a larger army, and that the tiny, Invisible Wall bounded battlefield is in fact not the edge of the universe, with all production, training and fielding of units occurring inside of it. Support Powers in contemporary games will almost always have a user interface icon on the side of the screen, and are used by clicking on this and then selecting a spot on the battlefield to apply it to. These come in several forms. * Type One: Experience Points are earned through RPG Elements. When a sufficient amount has been accrued, the player earns "points" which are then spent to "buy" from a range of available abilities. These are usually, but not always free once the ability has been gained, with a timer limiting how frequently it can be used. These are typically tied to the HQ Building, so if you lose that you won't be able to use them until you rebuild it. * Type Two: The player constructs certain buildings (very occasionally a unit, but the line between this and mere special abilities blurs here), which either directly grant the power, or grant it in addition to their other functions. These usually have a monetary cost associated with them, so you'll probably need more vespene gas if you use it too much. * Type Three: Stuff that doesn't fit in the above categories. These might be mission specific off-screen supports, or they might just be an innate part of the game, not tied to anything specific. The effects of the Support Powers will vary wildly depending on which one you're using. Generally speaking, you can get a Status Buff, additional reinforcements (bypassing the normal "build time"), unlocking new units for use, or a damage dealing attack of some kind (ranging from air-strikes to superweapons). This is by no means an exhaustive list.