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  • Conditions
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  • The Conditions tab is used to make certain actors appear and disappear from the map when a certain number of another actor is on the map. Appear conditions make actors appear while disappear conditions erase an actor from the map. The actor that appears or disappears is the one that you are working on at the moment, and the one that controls the appearance and disappearance is the actor that you specify in the Conditions tab.
  • Despite everything, LaCroix comes back to Nick's apartment; but what are the conditions for forgiveness?
  • Haemophilia A is a blood clotting disorder caused by a mutation of the factor VIII gene, leading to a deficiency in Factor VIII. It is the most common hemophilia. * Von Willebrand's disease Von Willebrand disease (vWD)arises from a qualitative or quantitative deficiency of von Willebrand factor (vWF), a multimeric protein that is required for platelet adhesion. It is known to affect humans and dogs.
  • Checks the difficulty of the level. Use one of these variables, without " ", as Difficulty: DifficultyStandard DifficultyAdvanced DifficultyExpert
  • Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect. Most conditions (such as blinded) are impairments, but a few (such as invisible) can be advantageous. A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
  • This article is a . You can help My English Wiki by expanding it. Conditions are adverse effects that impose ability penalties, damage vulnerabilities, or other hindrances. Powers, monsters, traps, and the environment can all cause conditions. Most conditions are short term, usually lasting for a turn or until ended by a save, but some conditions last until the end of the encounter or even longer.
  • Conditions are used in tactics. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if condition A is true then execute action, if condition A is false then move to condition B. Not all conditions are available or selectable in the tactics menu, noted by asterisks (*) below. Most of them can be activated by an external mod, Advanced Tactics (for PC version), such as X enemies are dead, X allies are alive, most enemies using certain attack, or nearest visible race.
  • Some puzzles have conditions that must be met before a player's score can be ranked. The most common conditions are: * one or more filters are disabled * one or more open cutpoints * an evolver solution has not met a minimum gain When conditions are not met, the score at the top of the screen is crossed out, and the score won't appear on the scoreboards. The "conditions satisfied" line appears in red, and the unsatisfied conditions are listed if you open the dropdown.
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  • Conditions
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  • Some puzzles have conditions that must be met before a player's score can be ranked. The most common conditions are: * one or more filters are disabled * one or more open cutpoints * an evolver solution has not met a minimum gain When conditions are not met, the score at the top of the screen is crossed out, and the score won't appear on the scoreboards. The "conditions satisfied" line appears in red, and the unsatisfied conditions are listed if you open the dropdown. Note: it's worth restating that an unsatisfied condition prevents your solution from showing on the scoreboards. Even if you have the best solution when the puzzle expires, a single open cutpoint prevents it from showing up on the scoreboards.
  • This article is a . You can help My English Wiki by expanding it. Conditions are adverse effects that impose ability penalties, damage vulnerabilities, or other hindrances. Powers, monsters, traps, and the environment can all cause conditions. Most conditions are short term, usually lasting for a turn or until ended by a save, but some conditions last until the end of the encounter or even longer. * Blinded * Dazed * Deafened * Dominated * Dying * Helpless * Immobilized * Marked * Petrified * Prone * Restrained * Slowed * Stunned * Surprised * Unconscious * Weakened
  • The Conditions tab is used to make certain actors appear and disappear from the map when a certain number of another actor is on the map. Appear conditions make actors appear while disappear conditions erase an actor from the map. The actor that appears or disappears is the one that you are working on at the moment, and the one that controls the appearance and disappearance is the actor that you specify in the Conditions tab.
  • Despite everything, LaCroix comes back to Nick's apartment; but what are the conditions for forgiveness?
  • Haemophilia A is a blood clotting disorder caused by a mutation of the factor VIII gene, leading to a deficiency in Factor VIII. It is the most common hemophilia. * Von Willebrand's disease Von Willebrand disease (vWD)arises from a qualitative or quantitative deficiency of von Willebrand factor (vWF), a multimeric protein that is required for platelet adhesion. It is known to affect humans and dogs.
  • Conditions are used in tactics. They are used to identify a variable for an action to occur. How conditions work, is similar to any kind of programming in real-life, if condition A is true then execute action, if condition A is false then move to condition B. There are a total of 218 individual conditions categorised under how they work, such as if a party member is clustered by several enemies or by several allies and how many. Some conditions are very specific, where they will only apply to self, to an enemy or to an ally. Some such as health, mana or stamina checks, can be done to all three. Not all conditions are available or selectable in the tactics menu, noted by asterisks (*) below. Most of them can be activated by an external mod, Advanced Tactics (for PC version), such as X enemies are dead, X allies are alive, most enemies using certain attack, or nearest visible race.
  • Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect. Most conditions (such as blinded) are impairments, but a few (such as invisible) can be advantageous. A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition. If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don't get worse. A creature either has a condition or doesn’t. The following definitions specify what happens to a creature while it is subjected to a condition. List of Conditions, Page 1.png List of Conditions Page 2.png Conditions Page 3.png
  • Checks the difficulty of the level. Use one of these variables, without " ", as Difficulty: DifficultyStandard DifficultyAdvanced DifficultyExpert