PropertyValue
rdfs:label
  • Compelled duel
  • Compelled Duel
rdfs:comment
  • [[Category:]] Compelled duel was an enchantment spell that by divine command compelled a duel with a target.
  • Casting Time: 1 bonus action Range: 30 feet Components: V Duration: Concentration, up to 1 minute You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn
  • 1st-level enchantment Casting Time: 1 bonus action Action Range: 30 feet Components: V Duration: Concentration, up to 1 minute You attempt to compel a creature into a duel. Once a creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled to by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw this spell doesn't restrict the targets movement for that turn.
dcterms:subject
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
Name
  • Compelled duel
school5e
School
oaths5e
abstract
  • [[Category:]] Compelled duel was an enchantment spell that by divine command compelled a duel with a target.
  • 1st-level enchantment Casting Time: 1 bonus action Action Range: 30 feet Components: V Duration: Concentration, up to 1 minute You attempt to compel a creature into a duel. Once a creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled to by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw this spell doesn't restrict the targets movement for that turn. The spell ends if you attack an other creature, if you cast a spell that targets a hostile creature other than the target , if a creature friendly to you damages the target or casts a harmful spell on it or if you end your turn more than 30 feet away form the target.
  • Casting Time: 1 bonus action Range: 30 feet Components: V Duration: Concentration, up to 1 minute You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.