PropertyValue
rdfs:label
  • Terminal World
rdfs:comment
  • Terminal World is a sci-fi novel by author Alastair Reynolds. It's a stand-alone story, distinct from his usual Revelation Space universe. Taking place thousands of years into a bleak future, the novel concerns the last remaining city of mankind, the strange reality warps around it that limit the level of technology people can build, and a doctor's exile from that city into the wastelands outside. Then one day another Angel falls to the Neon Heights. Mistaken for dead, it's taken to Quillon whereupon the "dead" angel wakes up and delivers a warning: get out of Spearpoint while you still can.
owl:sameAs
dcterms:subject
fr name
  • Monde Terminal
es lore
  • Sólo puedes activar esta carta durante tu Main Phase 1. Mientras esta carta está en el Campo, ambos jugadores se saltan su Main Phase 2.
el name
  • Τερματικός Κόσμος
Romaji Name
  • Tāminaru Wārudo
hr name
  • Svijet Terminala
ja lore
  • このカードはメインフェイズ1でのみ発動する事ができる。このカードがフィールド上に存在する限り、お互いのメインフェイズ2をスキップする。
it lore
  • Attiva solo durante la Main Phase 1. Fino a quando questa carta è sul Terreno, entrambi i giocatori saltano la loro Main Phase 2.
Lore
  • Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2.
it name
  • Mondo Terminale
passcode
  • 54631834
ko lore
  • 이 카드는 메인 페이즈 1에만 발동할 수 있다. 이 카드가 필드 위에 존재하는 한, 서로의 메인 페이즈 2를 스킵한다.
de lore
  • Aktiviere diese Karte nur während Main Phase 1. Solange diese Karte auf dem Spielfeld liegt, überspringen beide Spieler ihre Main Phase 2.
ko name
  • 터미널 월드
DE NAME
  • Terminalwelt
es name
  • Mundo Terminal
fr lore
  • Activable uniquement durant la Main Phase 1. Tant que cette carte est sur le Terrain, les deux joueurs passent leur Main Phase 2.
card type
  • Spell
effect types
  • Activation requirement, Continuous-like
database id
  • 9353
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:yugi-oh/property/wikiPageUsesTemplate
dbkwik:yugioh/property/wikiPageUsesTemplate
Property
  • Continuous
Action
  • Skips Main Phase 2
abstract
  • Terminal World is a sci-fi novel by author Alastair Reynolds. It's a stand-alone story, distinct from his usual Revelation Space universe. Taking place thousands of years into a bleak future, the novel concerns the last remaining city of mankind, the strange reality warps around it that limit the level of technology people can build, and a doctor's exile from that city into the wastelands outside. The story begins on Spearpoint, a gigantic tower made of some long-forgotten indestructible material. On a long spiraling path winding up its sides is a city that has persisted for thousands of years. Out of the heart of Spearpoint emanates the "zones"; areas where the fundamental laws of reality seem to vary, limiting the kinds of technology that are able to exist within each zone. As such, Spearpoint is divided into distinct neighborhoods, depending on the main technology that is used within them. At the bottom is "Horsetown", where only the most basic, dirt-simple tools can function. Further up is "Steamtown", where steam-based technology is possible, and "Neon City", where the technological level is on par with The Fifties. Further up still are more progressively advanced zones, culminating at the very top of Spearpoint with the "Celestial Heights", where posthuman Angels, their bodies thrumming with nanotech, fly through the sky. The story follows a pathologist named Quillon, who works in a morgue in the Neon Heights. He's known as a bit of an eccentric, requesting the odd Angel corpse that has fallen from the higher levels to Neon Heights. Little do his colleagues know, he has a dark secret: Quillon himself is an Angel in disguise, sent to infiltrate the Neon Heights as part of an experiment to test the limits of Angel bio-engineering. Normally Angels will die if they leave their zone, since the nanotech in their bodies stops working, but Quillon and his original team had been altered to survive in the lower zones. However, the mission went awry, ending up with Quillon having to kill two of his partners. Now he spends his time trying not to draw attention to himself, hoping to stay relatively hidden in the lower tech zone; no one suspects his true nature, and he intends to keep it that way. Then one day another Angel falls to the Neon Heights. Mistaken for dead, it's taken to Quillon whereupon the "dead" angel wakes up and delivers a warning: get out of Spearpoint while you still can. Now on the run, Quillon enlists the help of a guide named Meroka in order to leave Spearpoint and flee into the wastelands beyond. Beyond Spearpoint, where the zones extend into vast geographical areas and roving bands of savages known as "Skullboys" roam the land, raping and pillaging anyone they can find. Out there, Quillon and Meroka discover a woman with an astonishing ability: she's a "tectomancer", one who has the ability to shift the zones. After a devastating "zone storm" that nearly destroys Spearpoint and alters the landscape of reality, threatening society with collapse, Quillon and Meroka must seek out the assistance of the Swarm, a zeppelin-based former military branch of Spearpoint. With Swarm's assistance, they hope to return to Spearpoint with the tectomancer and restore the balance of the zones. * Action Girl: Meroka. Despite being described as quite dimunitive and young looking (Quillon nearly mistook her for a child at first), she's an utter badass who wears a Badass Longcoat. * After the End: The world is slowly dying from an impending ice age, with the remaining societies constantly scouring the world for fuels. Some great disaster eons ago created the zones and has since seemingly doomed mankind to a slow extinction. * And Man Grew Proud: The disaster that caused the zones to come into existence occurred over ten thousand years ago; you better believe that the descendants have come up with various myths and legends about it. * The parable about the brothers Spirit and Oppurtunity certainly counts. While the way it's presented in the story seems like a fairly fantastical, exaggerated creation myth, reading between the lines neatly explains the setting of the story: The names refer to the martian rovers, implying the story actually takes place on a terraformed Mars, not Earth. * Cataclysm Backstory: Along with And Man Grew Proud above. The world is filled with the relics of ancient advanced technologies that were rendered useless when the zones were created. The origin of the the whole mess has been mythologized into a book called the "Testament", which superficially resembles The Bible but actually relates (via various time-distored parable and metaphor) the history of the world prior to the zones. * Crapsack World: Moving between the different zones causes chronic disorders in the neural system, the entire planet outside of Spearpoint is a wasteland full of carnivorgs, Skullboys, and the paranoid, isolationist Swarm. If you are from a high tech zone and try to leave the city, you die a horrible painful death unless you're doped up on anti-zonal drugs. The world is cooling, crops are starting to fail, and there's insufficient trees to heat up the lower city. * And then...it gets worse when the great zone storm hits, plunging Spearpoint into ruin. * Diesel Punk: Swarm, whenever they happen to be in a zone that supports diesel engines (which is most of the time, as this is the territory they try to stick to). * Earth All Along: Inverted. It's heavily implied that the planet the story takes place on is actually a terraformed Mars, not Earth, despite the characters referring to it as such. * Enforced Technology Levels * Fan of the Past: Ricasso, the leader of Swarm, is curious about history and has dedicated part of his life into researching/exploring the history of the world. This is noted as being somewhat eccentric of him; most the other characters in this Crapsack World are too busy trying to survive than to try and learn more about the world.See the Science Is Useless entry below. * Look on My Works Ye Mighty and Despair: The part when the main characters, along with Swarm, discover the ruins of a Chinese civilization deep in the Bane; the landscape is littered with the remains of various technologies, and at the center is another great tower nearly identical to Spearpoint, along with a gigantic spaceship crashed near it. * Also, to a lesser degree, Spearpoint itself. One of it's nicknames is "The Godscraper". * Masquerade Maintenance: Quillon has to keep getting his constantly re-growing "wing buds" amputated in order to keep on passing as human. This becomes an issue when he's forced to leave Spearpoint. * Not only that, but his eyes being to turn an unnatural blue - not just the iris, but the whole eye - forcing him to wear sunglasses to keep his cover. * Mechanical Evolution: How the Vorgs came to be. They are thought to have begun as basic robots with adaptable AI. When the zones were created, the robots that happened to survive by being in higher-tech zones where forced to scavenge for supplies to keep themselves maintained. Eventually, either though some kind of glitch (or, more likely, a depressingly coldly-logical decision), the robots began harvesting organic material and incorporating it into themselves. * Medieval Stasis: At least 10,000 years have gone by with virtually no technological or social progress. "Science" is an unknown word. * Organic Technology: Certain technological relics have persisted through the ages that are somehow able to survive in different zones, since organic material weathers zone transitions better than tech. * Schizo-Tech: Justified in that reality itself changes between the zones, limiting what technology can exist in certain areas. * Science Is Useless: The attitude of most people in this world, due to it's general Crapsack World nature and the limitations of the zones. Why bother trying to research new technology when it won't work in your particular zone anyway? * Also combined with Science Is Bad when Spatha, Ricasso's rival, plans to use his knowledge of Ricasso's science experiments as blackmail against Ricasso. His plan was to expose Ricasso's "eccentric" ideas to whole of Swarm, with the hope that they'd see his hobby as not only a waste, but potentially dangerous due to the fact that he keeps Vorgs locked aboard his ship. * Space Elevator: Ricasso speculates that this might've been the original purpose of Spearpoint. Later on he abandons this hypothesis when they discover the second tower in the Bane. It's no where near the equator, which is where a Space Elevator would have to be located. * Star Scraper: Spearpoint. The upper levels are so high as to be nearly outside the atmosphere. One character in the novel speculates that it might've been (the bottom-most part of a) Space Elevator. Also the second tower discovered within the Bane. * Steampunk: Certain zones will only support Steam-based technology, so naturally these zones are characterised by many Steampunk related tropes. * There's actually a neigborhood in Spearpoint literally called "Steamtown". * Swarm verges into this at points. Many of their airships having various kinds of backup engines, in case their normal engines fail due to crossing a zone. * Sympathetic Murder Backstory: Quillon murdered his Angel cohorts in his backstory. It was cold-blooded, but done in revenge because they murdered his love interest first, covered it up, and were planning on murdering him as well. * Tourettes Shitcock Syndrome: Meroka, caused by her constant trips across the zones. Crossing the zones causes subtle changes in brain chemistry, with repeated trips causing symptoms like this. * Whatevermancy: The Tectomancers, who have mental control over the borders between the different zones. Spearpointers don't even believe they exist, thinking they're simply myths. The superstitious denizens of the world outside Spearpoint regard Tectomancers as akin to witches, to be feared and killed whenever discovered. Getting accused of being a Tectomancer, even if you aren't, is a death sentence. * You Can't Go Home Again: Inverted, in that you can't really leave home. Whatever zone you're born in becomes your natural zone, as your brain develops in that zone's conditions as you grow up. Going to a different zone requires the use of "anti-zonal" medication, which you have to take for the entire time you're out of your zone. In other words, choosing to live somewhere else other than your natural zone involves constant medication. * Zeppelins from Another World: Swarm, featured prominently on the cover of the novel,is a mobile city of zeppelins.