PropertyValue
rdfs:label
  • Nod war factory (Tiberium Wars)
rdfs:comment
  • The use of War Factory during the Second Tiberium War became more useful in to the service of the Brotherhood, providing less hassle in sending newly produced vehicles for battle. The Brotherhood continued to use this type of War Factory in order to prevent any further delay of shipping vehicles compared to the use of Airstrip back at the First Tiberium War. Now, with War Factories, Nod has converted the use of Airstrip into an Air Bay to pave way for their newly produced aircrafts such as Harpies and Banshees.
dcterms:subject
armortype
  • Medium
req
Hotkey
  • F4
dbkwik:cnc/property/wikiPageUsesTemplate
Faction
  • 20
Power
  • -5
Produced
Tier
  • 1
Role
  • Vehicle construction
Name
  • War factory
ImgSize
  • 250
slides
  • CNCTW_Nod_War_Factory.jpg Inactive CNCTW Nod War Factory active.png Constructing a vehicle
Cost
  • 2000.0
HP
  • 10000
Time
  • 20.0
abstract
  • The use of War Factory during the Second Tiberium War became more useful in to the service of the Brotherhood, providing less hassle in sending newly produced vehicles for battle. The Brotherhood continued to use this type of War Factory in order to prevent any further delay of shipping vehicles compared to the use of Airstrip back at the First Tiberium War. Now, with War Factories, Nod has converted the use of Airstrip into an Air Bay to pave way for their newly produced aircrafts such as Harpies and Banshees. When the Second Tiberium War and Firestorm Crisis ended, Nod improved their War Factory, turning it into an underground War Factory were-in a lift was invented for vehicles to be ascended into the battlefield once the construction has been completed which is now been used by Nod during the course of the Third Tiberium War. Nod has decided to utilize Mechanized Walkers in answer to GDI's consecutive barrages of the same type.
is Produced of
is wikipage disambiguates of