PropertyValue
rdfs:label
  • Melee Weapon Template
rdfs:comment
  • This template is used for individual weapon pages. Leave blank any items that do not apply. * Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ). * For UA weapons, set the Weapon Type to Unarmed Combat. * For Two Handed Weapons, set the Weapon Type to Two Handed Weapon. * If the weapon is attuned to a player (only that player can wield), set Player Attuned to True. * If a weapon has an unusual requirement, enter the full text of the req under Special Req. * If an item is a Rare, add Rare Number = ?? to the {{Intro}} template. * Add categories for any special properties, the page will automatically be categorized as a and the weapon type. * When possible add a screen shot of the stats ID
dcterms:subject
Special Properties
Live Image Caption
  • Red Rune Silveran Sword
Spells
Bonus to Attack
  • 15
Icon Image
  • Icon.png
  • Red Rune Silveran Sword Icon.png
Weapon Skill
  • Light Weapons
Mana Cost
  • 20
Bonus to Defense
  • 10
Buffed Defense
  • 27
Mana
  • 8000
Buffed Attack
  • 32
Level Req
  • 140
Cannot Be Sold
  • False
Weapon Type
  • Sword
Related Quests
Buffed Speed
  • 0
Activation Reqs
  • Arcane Lore: 180
Spellcraft
  • 500
Burden
  • 450
Patch Introduced
Buffed Damage
  • 42
Live Image
  • Live.jpg
  • Red Rune Silveran Sword Live.jpg
dbkwik:asheron/property/wikiPageUsesTemplate
Element
  • Slashing/Piercing
Speed
  • Average
Name
  • Red Rune Silveran Sword
Value
  • 20000
Biting Strike Value
  • ??
Description
  • A fine sword crafted by Silveran smiths, once commissioned by Varicci on Ispar for the Royal Armory.
Crushing Blow Value
  • ??
Damage
  • 31
abstract
  • This template is used for individual weapon pages. Leave blank any items that do not apply. * Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ). * For UA weapons, set the Weapon Type to Unarmed Combat. * For Two Handed Weapons, set the Weapon Type to Two Handed Weapon. * If the weapon is attuned to a player (only that player can wield), set Player Attuned to True. * If a weapon has an unusual requirement, enter the full text of the req under Special Req. * If an item is a Rare, add Rare Number = ?? to the {{Intro}} template. * Add categories for any special properties, the page will automatically be categorized as a and the weapon type. * When possible add a screen shot of the stats ID panel on the talk page for future reference.