Property | Value |
rdf:type | |
rdfs:label | - Fahim the Wise
- Fahim the Wise
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rdfs:comment | - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
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creatureclass | - Humanoids
- Magical Creatures
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dbkwik:tibia/property/wikiPageUsesTemplate | |
Name | - Fahim the Wise
- Fahim the Wise
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Abilities | - Melee , Fireball , Heavy Magic Missile , Energy Berserk electrifies you, Summons 0-3 Blue Djinn.
- Melee , Fireball , Heavy Magic Missile , Energy Berserk electrifies you, Summons 0-3 Blue Djinn, Self-Healing .
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Notes | - Part of the Killing in the Name of... Quest.
Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.
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Sounds | - "You should know better than to be an enemy of the Marid".
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HP | |
Location | - Magician Quarter past the teleport on the top floor of the front left tower.
- Magician Quarter past the teleport on the top floor of the front left tower, which is located here.
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Strategy | - Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+.
Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles.
Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.
- Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+.
Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles.
Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.
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abstract | - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
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