PropertyValue
rdf:type
rdfs:label
  • Picross 3D: Round 2
rdfs:comment
  • The gameplay is pretty similar to the original. Players break or mark blocks according to the number on their to show a 3D model. Rows with no necessary parts in them are marked with a blue zero while the other rows are marked by a number indicating how many in a row matter. This entry introduced the orange numbers, which are blocks that do not fill an entire block and/or curved whereas blue numbers indicate straight square blocks that are used. The game also introduced the bomb button which eliminates any 0 blocks on the outer side.
dcterms:subject
CERO
  • A
system1NA
  • 2016-09-01
system1EU
  • 2016-12-02
system1JP
  • 2015-10-01
dbkwik:nintendo/property/wikiPageUsesTemplate
Genre
  • Puzzle
Type
  • Game
Accessory
  • Amiibo
PEGI
  • 3
fix
  • a
System
  • 3
Class
  • C
ESRB
  • E
JP
  • thumb|220px
Developer
Rating
  • x
Publisher
abstract
  • The gameplay is pretty similar to the original. Players break or mark blocks according to the number on their to show a 3D model. Rows with no necessary parts in them are marked with a blue zero while the other rows are marked by a number indicating how many in a row matter. This entry introduced the orange numbers, which are blocks that do not fill an entire block and/or curved whereas blue numbers indicate straight square blocks that are used. The game also introduced the bomb button which eliminates any 0 blocks on the outer side.