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  • Grand Powers
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  • By unlocking the Greater Power of a previous team's Ranger Keys, the Gokaigers can access special powers, often activated with GokaiOh, based on the previous Super Sentai teams' mecha; or special powers that power up GokaiOh through gaining approvals from a member of the past Super Sentai teams. Most of the powers manifesting as mechas are completely redesigned and don the Gokaigers' symbol. The unlocking of a Greater Power is signaled when the Ranger Keys of the team that has been unlocked start to glow.
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dbkwik:power-rangers-fanon/property/wikiPageUsesTemplate
dbkwik:powerrangers-fanon/property/wikiPageUsesTemplate
dbkwik:powerrangersfanon/property/wikiPageUsesTemplate
abstract
  • By unlocking the Greater Power of a previous team's Ranger Keys, the Gokaigers can access special powers, often activated with GokaiOh, based on the previous Super Sentai teams' mecha; or special powers that power up GokaiOh through gaining approvals from a member of the past Super Sentai teams. Most of the powers manifesting as mechas are completely redesigned and don the Gokaigers' symbol. The unlocking of a Greater Power is signaled when the Ranger Keys of the team that has been unlocked start to glow. Aside from the Gokaigers, Basco managed to capture five Greater Powers into his possession (Sun Vulcan, Changeman, Flashman, Maskman, and Fiveman). Eventually, the search for the Greater Powers ended with the Gokaigers in possession of all 35 along with the Greatest Treasure in the Universe itself after they defeated Basco and took his five Greater Powers.