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rdfs:comment | - __NOEDITSECTION__
- The Gold Key is an item in Clock Tower: The First Fear. It is found in the meat locker in the kitchen of the Barrows Mansion, and can be taken with the help of the insecticide. The key can be used to open the East Wing parlor. It is an automatic-use item, meaning it does not appear in Jennifer Simpson's inventory, but she will use it upon inspection of the parlor door.
- Gold Keys are keys made out of gold.
- Gold Keys are a new item exclusive to Fable III. Gold Keys unlock the four Golden Doors scattered across the Fable III world. A unique gold key, located in the Sanctuary Treasury is used to unlock the Sanctuary Treasury Chest. This key, however, cannot be used to unlock Golden Doors.
- The Gold Key is used to open the door to the Ashford Family Gallery room in the Rockfort Island Palace.
- It is found by Krystal in the SharpClaw Galleon, shortly before running into General Scales. It is later used to open up an old-looking locked door in Krazoa Palace. The room is very small, and only contains a Fuel Barrel. By this door, the game also instructs how to use the C-inventory.
- Gold Key Comics was created in 1962, when Western switched to in-house publishing rather than packaging content for branding and distribution by its business partner, Dell Comics. Hoping to make their comics more like traditional children's books, they initially eliminated panel line-borders (using just the panel — its ink and artwork evenly edged but not bordered by a "container" line — a novel idea at the time — and making the comic look more like "artwork"), and had word and thought balloons that were rectangular rather than oval, giving the titles a cleaner, more modern look. Within a year they had reverted to using inked panel borders and oval balloons. They also experimented with new formats, including black-and-white 136 page hardcovers containing reprints (Whitman Comic Book) and t
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Category | |
defunct | |
location country | |
Stackable | |
Appearance | - Clock Tower: The First Fear
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Logo | |
Game | |
Name | - Coins
- Gold Key
- Gold Key Comics
- Blood rune
- Rune full helm
- Clue scroll
- Dragon battleaxe
- Magic logs
- Adamant platebody
- Adamant sq shield
- Fine cloth
- Rune chainbody
- Rune longsword
- Runite ore
- Shade skull
- Swamp paste
- Battlestaff
- Diamond ring
- Mithril plateskirt
- Adamant warhammer
- Dragon dagger
- Amulet of power
- Gold key
- Necromancer kit
- Flamtaer hammer
- Adamant spear
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dbkwik:kingsquest/property/wikiPageUsesTemplate | |
location city | |
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Update | - New Rewards for Minigames
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Description | - An elaborately designed solid gold key.
- This key opens a door in the Eastham Sewer.
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subsid | |
Purpose | |
dbkwik:clock-tower/property/wikiPageUsesTemplate | |
dbkwik:clocktower/property/wikiPageUsesTemplate | |
Additional | - Use this item on a locked door or chest to unlock it.
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opens | |
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high | |
Release | |
Effects | - Opens Golden Doors
- Opens unique Chest in the Sanctuary
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Source | - All over Albion and Aurora
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Location | - Meat locker, kitchen, East Wing
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quest display | - Promathia Mission 5-3: Three Paths
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abstract | - __NOEDITSECTION__
- The Gold Key is an item in Clock Tower: The First Fear. It is found in the meat locker in the kitchen of the Barrows Mansion, and can be taken with the help of the insecticide. The key can be used to open the East Wing parlor. It is an automatic-use item, meaning it does not appear in Jennifer Simpson's inventory, but she will use it upon inspection of the parlor door.
- Gold Keys are keys made out of gold.
- Gold Keys are a new item exclusive to Fable III. Gold Keys unlock the four Golden Doors scattered across the Fable III world. A unique gold key, located in the Sanctuary Treasury is used to unlock the Sanctuary Treasury Chest. This key, however, cannot be used to unlock Golden Doors.
- Gold Key Comics was created in 1962, when Western switched to in-house publishing rather than packaging content for branding and distribution by its business partner, Dell Comics. Hoping to make their comics more like traditional children's books, they initially eliminated panel line-borders (using just the panel — its ink and artwork evenly edged but not bordered by a "container" line — a novel idea at the time — and making the comic look more like "artwork"), and had word and thought balloons that were rectangular rather than oval, giving the titles a cleaner, more modern look. Within a year they had reverted to using inked panel borders and oval balloons. They also experimented with new formats, including black-and-white 136 page hardcovers containing reprints (Whitman Comic Book) and tabloid-sized 52-page hardcovers containing new material (Golden Picture Story Book) These evidently were aimed at the book trade and department stores, in the manner of Western Publishing's popular Little Golden Books. In 1967, Gold Key reprinted a number of selected issues of their comics under the title Top Comics which were sold in plastic bags of five at gas stations and various eateries; some locations removed them from the bags and sold them individually with price stickers attached to the covers. A striking difference between Gold Key and other publishers (which had been done by Dell as well) was to publish most of their mystery, jungle, science-fiction, adventure and similar series with full-color painted covers rather than the standard line-artwork. Like Dell, Gold Key was one of the few major American publishers of comic books never to display the Comics Code Authority seal on its covers.
- The Gold Key is used to open the door to the Ashford Family Gallery room in the Rockfort Island Palace.
- It is found by Krystal in the SharpClaw Galleon, shortly before running into General Scales. It is later used to open up an old-looking locked door in Krazoa Palace. The room is very small, and only contains a Fuel Barrel. By this door, the game also instructs how to use the C-inventory.
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