PropertyValue
rdf:type
rdfs:label
  • Crypt Defiler
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
walksaround
  • Fire, Energy, Poison
implemented
  • 9.500000
creatureclass
  • Humans
bestiaryclass
  • Human
senseinvis
  • no
paraimmune
  • no
fireDmgMod
  • 80.0
convince
  • 450
deathDmgMod
  • 110.0
iceDmgMod
  • 110.0
walksthrough
  • None
Summon
  • 450
actualname
  • crypt defiler
hpDrainDmgMod
  • 100
holyDmgMod
  • 80.0
energyDmgMod
  • 100.0
physicalDmgMod
  • 110.0
MaxDmg
  • Unknown
earthDmgMod
  • 100.0
pushable
  • yes
bestiarylevel
  • Easy
pushobjects
  • no
isboss
  • no
bestiarytext
  • Only a few grave robbers live to see the day to get the renown and experience needed to be known as crypt defilers. Most members of their trade die soon by traps, ancient guardians of the tombs or blades of adventurers. Only those cunning and tough enough to survive those perils become the dreaded and despised crypt defilers. They have gathered a meagre fortune to be able to afford better armor and weaponry and some of them even learned to turn the parts of buried creatures into toxins. They are responsible for leading bands of grave robbers out of their customary regions and finance expeditions to seek fortune in far lands. It is due to their dubious courtesy that parties of grave robbers can be encountered almost everywhere in the known world. They and their henchmen are often drawn to a newly discovered crypt like flies to a cadaver. Though some of the crypt defilers are in the employment of eccentric collectors or dealers of stolen goods, most of them are just unscrupulous thieves. Some of them have learned that strength comes in numbers and band together for a common goal, often employing a bunch of less experienced grave robbers. Such alliances usually don't last for long though, as these individuals are prone to betray or sacrifice each other in the face of even the slightest danger. Still it is not unheard of that some of these gangs last long enough to acquire a name for themselves, others have some form of 'representative' in the more dubious parts of the larger cities that can help in the acquiring of 'long lost objects' - for a price of course.
bestiaryname
  • cryptdefiler
drownDmgMod
  • 100
illusionable
  • no
primarytype
  • Outlaws
dbkwik:tibia/property/wikiPageUsesTemplate
Article
  • a
Armor
  • 6
Status
  • event
Name
  • Crypt Defiler
Abilities
exp
  • 70
plural
  • crypt defilers
Notes
  • Slightly stronger version of a Nomad.
HP
  • 180
Location
Strategy
  • Basically same as nomads.
runsat
  • 15
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__