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  • Locker room
  • Locker Room
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  • there is two locker rooms, one for male and one for female. the are both opposite each other outside the uniform briefing rom.
  • Locker Room is an area on Facility 1F that is featured in Dino Crisis.
  • Typically, officers used the locker room to don environmental suits. (ENT: "Fight or Flight", "Sleeping Dogs", "Minefield", "The Crossing", "Anomaly", "Damage" , "United" ) However, the room was also used to remove alien clothing worn to disguise officers visiting a pre-warp culture. (ENT: "The Communicator") The locker room could be accessed directly from the ship's decontamination chamber, either through a pair of double doors or via a single door. (ENT: "A Night in Sickbay", "The Communicator") The locker room was located on D-Deck of an NX-class starship. (ENT: "Bounty")
  • The locker room is at the back of the NPD station. Along with the lockers, it doubles as a shower and changing room for the NPD officers. There are toilets on the lefthand side, where April Ryan encounters Frank Minelli, suffering from the after-effects of her spiked candy. The lockers belong to: (from left to right)
  • Locker Rooms are used in Blinx 2 to customize teams. There, you can customize you and your team mates and check their stats. Here are some things you can check and modify for you and your team: Status: Here you have grade levels that change if certain conditions are complete. You can check your status and refresh the health bar. Equip Team: You can equip weapons and add upgrades. Accessories(team members only): Add items like goggles, earings and uniforms to change the look. The leader(you) has more options like: Change name: Need a new name? Change it here. Edited by catgirl140 from The Time Factory
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dbkwik:dinocrisis/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:resident-evil/property/wikiPageUsesTemplate
dbkwik:residentevil/property/wikiPageUsesTemplate
Game
  • Dino Crisis
Name
  • Locker Room
Allies
  • None
Items
  • Items *DDK Code Disc H *An. Dart M Files *Journal of the guardsmen
Links
Enemies
dbkwik:blinx/property/wikiPageUsesTemplate
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abstract
  • there is two locker rooms, one for male and one for female. the are both opposite each other outside the uniform briefing rom.
  • Locker Rooms are used in Blinx 2 to customize teams. There, you can customize you and your team mates and check their stats. Here are some things you can check and modify for you and your team: Status: Here you have grade levels that change if certain conditions are complete. You can check your status and refresh the health bar. Equip Team: You can equip weapons and add upgrades. Accessories(team members only): Add items like goggles, earings and uniforms to change the look. The leader(you) has more options like: Customize Apperence: Change you entire look here. Change the jacket, pants and more. Also change height, ear length and more. Accessiories and here. Change name: Need a new name? Change it here. Change Team name: Of course your team needs a name. Change to the desire team name. (my team name is Team Neko. Isn't it cute?) Change Flag design: Many designs to choose here. Change the flag so you are ready to plant it in the territory. Change Flag emblem: The symbol for your team. Up to 15 designs. Change team menbers: Someone not pulling their leg? Change them here. More team menbers can be hire at the shop. Edited by catgirl140 from The Time Factory This article is a . You can help My English Wiki by expanding it.
  • Typically, officers used the locker room to don environmental suits. (ENT: "Fight or Flight", "Sleeping Dogs", "Minefield", "The Crossing", "Anomaly", "Damage" , "United" ) However, the room was also used to remove alien clothing worn to disguise officers visiting a pre-warp culture. (ENT: "The Communicator") The locker room could be accessed directly from the ship's decontamination chamber, either through a pair of double doors or via a single door. (ENT: "A Night in Sickbay", "The Communicator") The locker room was located on D-Deck of an NX-class starship. (ENT: "Bounty") In September 2152, two crewmembers gathered three EV suits from inside the locker room and brought them to the catwalk. The locker room featured a shelf for the helmets. (ENT: "The Catwalk") This room is unnamed on screen. Its designation as the "Locker Room", either fully capitalized consistently or with the two initials capitalized in subsequent uses of the phrase, comes from the revised final draft script of "Fight or Flight" and the final draft scripts of "Sleeping Dogs", "Minefield", "A Night in Sickbay", "The Communicator", "The Catwalk" , "The Crossing", "Anomaly", "Damage", "The Forgotten", and "Observer Effect" . The final draft script of "Bounty" differed from these formatting methods, instead formatting it "locker room". The locker room briefly appears in "Bounty", though it was not referenced in the scripted version of that scene. Instead, the final draft script of "Bounty" referred to the locker room at a point in the episode when it doesn't actually appear, detailing a journey Sub-Commander T'Pol takes from inside the decon chamber to a corridor outside it as passing through the locker room. In the final edit of the installment, T'Pol heads through a different door of the decon chamber, which leads straight to the corridor.
  • Locker Room is an area on Facility 1F that is featured in Dino Crisis.
  • The locker room is at the back of the NPD station. Along with the lockers, it doubles as a shower and changing room for the NPD officers. There are toilets on the lefthand side, where April Ryan encounters Frank Minelli, suffering from the after-effects of her spiked candy. The lockers belong to: (from left to right) * Sgt Frank Minelli * Sgt Russel Franco * Sgt Ricky Mahoney (possibly named after Carey Mahoney, Steve Guttenberg's character in the film Police Academy) * Sgt Maria Hernandez * Sgt Morty Lode (named after TLJ's lead programmer, Morten Lode), and * Sgt Anthony MacDonald
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