PropertyValue
rdf:type
rdfs:label
  • Mage (Baldur's Gate)
rdfs:comment
  • This page is specifically for mages in Baldur's Gate. See Mage for the version for Baldur's Gate II: Shadows of Amn and Baldur's Gate: Enhanced Edition. Mages use spells which lead to different effects on creatures and objects. Their magic can be used for offensive ends, inflicting damage and status effects on the user. It can be used for supportive goals, increasing the armor rating of the mages or from allies and can be used to summon creatures. Their magic can't be used to restore health or cure allies from curses, for that you need clerics or druids. Their mastery of the magical art comes at the price of not being skilled in martial combat, they cannot heavy equipment such as shields, headgear and body armor, they are only able to wear magical robes. For that reason mages aren't usual
Hitpoints
  • 86400.0
race restriction
  • Only Humans, elves and half-elves.
able to cast priest spells
  • No
usable alignments
  • Can use all alignments
weapon restrictions
  • Can only use daggers, slings, staffs, darts
quick weapon buttons
  • 2
body armor restriction
  • Can only wear robes as body armor
quick spell buttons
  • 2
cap proficiency points
  • 1
character abilities
  • Intelligence
class group
  • Wizard
additional lore points
  • +3 lore points / lvl
able to cast mage spells
  • Yes
shield restriction
  • Can't use any shield
starting profiency points
  • One
additional proficiency points
  • At lvl 6
headgear restriction
  • Cannot wear any headgear.
weapon slots
  • Two
dbkwik:baldursgate/property/wikiPageUsesTemplate
abstract
  • This page is specifically for mages in Baldur's Gate. See Mage for the version for Baldur's Gate II: Shadows of Amn and Baldur's Gate: Enhanced Edition. Mages use spells which lead to different effects on creatures and objects. Their magic can be used for offensive ends, inflicting damage and status effects on the user. It can be used for supportive goals, increasing the armor rating of the mages or from allies and can be used to summon creatures. Their magic can't be used to restore health or cure allies from curses, for that you need clerics or druids. Their mastery of the magical art comes at the price of not being skilled in martial combat, they cannot heavy equipment such as shields, headgear and body armor, they are only able to wear magical robes. For that reason mages aren't usual found on the front line of large battles. They also have a limited amount of weapons they can use, which are staffs, daggers, slings and darts. Unlike Specialist Mages, mages can learn any spell from the eight schools of magic. Mages are free to choose any alignment they like. Only humans, elves and half-elves can become mages. Gnomes can only become Illusionists.
is Class of