PropertyValue
rdfs:label
  • Fight Kiln/Strategies
rdfs:comment
  • (Note: These values are for optimal survivability rates. It is entirely possible to complete the Fight Kiln without any of these skills.) * 92/95 or 70 (for Soul Split and Turmoil/Torment/Anguish, or for Piety/Rigour/Augury) * 80+ , , , , , and * 96+ (for overloads) * 96 or 67 (for Pack Yak or War tortoise) * 85+ for obsidian armour (can be boosted or assisted, however you must have 80 for the quest, The Brink of Extinction)
  • If this isn't your first time at completing the The Fight Kiln and you're aiming for different combat capes, this guide should be able to help you accomplish each of the capes. The Fight Kiln is classified as a safe minigame and may be attempted as many times as desired with no consequences. Do not be frustrated if you fail on your first attempt. Keep at it!
dcterms:subject
Aura
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dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Weapon
  • Magic: Abyssal wand
  • Magic: Seasinger kiba
  • Magic: Seismic wand
  • Magic: Virtus wand
  • Melee: Abyssal vine whip
  • Melee: Chaotic equipment
  • Melee: Drygore weaponry
  • Melee: Lava whip or Tetsu katana
  • Range: Armadyl crossbow
  • Range: Ascension crossbow
  • Range: Chaotic equipment
  • Range: Death lotus dart
Body
off
  • Magic: Abyssal orb
  • Magic: Seasinger makigai
  • Magic: Seismic singularity
  • Magic: Virtus book
  • Melee: Chaotic equipment
  • Melee: Drygore weaponry
  • Melee: Enhanced excalibur
  • Melee: Tetsu wakizashi
  • Range: Chaotic equipment
  • Range: Off-hand ascension crossbow
  • Range: Off-hand death lotus dart
  • Range: Off-hand karil's pistol crossbow
Ammo
  • Harralander tar
  • Ascension bolts or Araxyte arrow
  • Royal bolts or Onyx bolts (e)
neck
Style
  • Hybrid
Boots
Ring
Helm
Legs
Shield
Gloves
cape
pocket
2hweapon
  • Magic: Armadyl battlestaff
  • Magic: Attuned crystal staff
  • Magic: Noxious staff
  • Magic: Staff of Light
  • Magic: Staff of darkness
  • Melee: Chaotic maul or spear
  • Melee: Dragon Rider lance, Chaotic maul or spear
  • Melee: Noxious scythe
  • Melee: Saradomin sword
  • Range: Black salamander
  • Range: Noxious longbow
  • Range: Royal crossbow
abstract
  • (Note: These values are for optimal survivability rates. It is entirely possible to complete the Fight Kiln without any of these skills.) * 92/95 or 70 (for Soul Split and Turmoil/Torment/Anguish, or for Piety/Rigour/Augury) * 80+ , , , , , and * 96+ (for overloads) * 96 or 67 (for Pack Yak or War tortoise) * 85+ for obsidian armour (can be boosted or assisted, however you must have 80 for the quest, The Brink of Extinction)
  • If this isn't your first time at completing the The Fight Kiln and you're aiming for different combat capes, this guide should be able to help you accomplish each of the capes. The Fight Kiln is classified as a safe minigame and may be attempted as many times as desired with no consequences. Perhaps the most important thing to have when completing the Fight Kiln is a calm and collected mind. Because the Fight Cave is a prerequisite for the Fight Kiln, one should be familiar with the necessary skills for a successful TzTok-Jad battle - maintaining composure and knowing which protection prayers to use. For those people who are trying to gain each of the combat capes, maybe for the completionist cape it may seem imposing, especially considering the time and difficulty of the Fight Caves. There is no need to worry. The Fight Kiln is arguably easier than the Fight Caves. At high levels, it is very possible to use little or no food to complete the Kiln, even without using prayer to protect against most enemies (except of course the TokHaar-Jads). Do not be frustrated if you fail on your first attempt. Keep at it!