PropertyValue
rdf:type
rdfs:label
  • Konga Beat
  • Konga Beat
  • Konga Beat
  • Konga Beat
rdfs:comment
  • The origin of Konga Beat comes from the Donkey Konga series. In these video games, Donkey Kong would use Bongos to keep in tune with the music. The Bongos were once again used in Donkey Kong: Jungle Beat for the GameCube. While not used outside of the game, the Donkey Kong characters used them in Donkey Kong Barrel Blast for the Wii.
  • Final Smash Donkey Konga w Super Smash Bros. Brawl. Donkey Kong, używając bongosów, wyzwala fale, które ranią i rzucają przeciwnikami na wszystkie strony. Jeśli będziemy wciskać przyciski w rytm muzyki, atak będzie miał większy zasięg. DK nie może się poruszać przy wykonywaniu tego ataku.
  • Donkey Kong's Final Smash in SSBB. Donkey Kong pakt zijn bongo's te voorschijn en speelt een stukje muziek. De vrijkomende geluidsgolven duwen vijanden weg en brengen schade toe. Door met de beat op de knoppen te drukken worden de golven krachtiger. Categorie:Final Smash
  • Este es el Smash final de Donkey Kong en Super Smash Bros. Brawl. Consiste en tocar unos poderosos bongos creando grandes ondas de choques (que sea al compás de la música para que sean mayores y mas poderosas thumb|DK creando ondas de choque.pulsando un botón de ataque) y lo ataques no le afectarán. El smash durará alrededor de unos 7 segundos. Donkey Kong es invulnerable mientras efectúa este movimiento, así que tómate tu tiempo y disfruta.
  • Konga Beat is Donkey Kong's Final Smash in Super Smash Bros. Brawl, where he gets out his bongos and plays them. This involves him creating shock waves to attack his opponents. The announcer says "Ready? Go!", then the "DK Island Swing" song plays, with DK clapping and playing the drums. The immobility can also cause other problems. In scrolling stages like Rumble Falls (ironically DK's stage), DK may be taken away from the screen, though the screen scrolls much more slowly. The safest way is to use the move in midair, as DK will scroll with the screen.
  • Konga Beat is Donkey Kong's Final Smash, where he gets out his bongos and plays them. This involves him creating shock waves to attack his opponents. The announcer says "Ready? Go!", then the "DK Island Swing" song plays, with DK clapping and playing the drums. The immobility can also cause other problems. In scrolling stages like Rumble Falls (ironically DK's stage), DK may be taken away from the screen, though the screen scrolls much more slowly. The safest way is to use the move in midair, as DK will scroll with the screen.
dcterms:subject
dbkwik:nintendo/property/wikiPageUsesTemplate
dbkwik:supersmashbros/property/wikiPageUsesTemplate
dbkwik:wii/property/wikiPageUsesTemplate
Type
  • Attack
  • Focused
Class
  • C
User
  • Donkey Kong
Effect
  • Emits sonic waves around the user. Effect is boosted with each precision button press.
Size
  • 200
abstract
  • The origin of Konga Beat comes from the Donkey Konga series. In these video games, Donkey Kong would use Bongos to keep in tune with the music. The Bongos were once again used in Donkey Kong: Jungle Beat for the GameCube. While not used outside of the game, the Donkey Kong characters used them in Donkey Kong Barrel Blast for the Wii.
  • Final Smash Donkey Konga w Super Smash Bros. Brawl. Donkey Kong, używając bongosów, wyzwala fale, które ranią i rzucają przeciwnikami na wszystkie strony. Jeśli będziemy wciskać przyciski w rytm muzyki, atak będzie miał większy zasięg. DK nie może się poruszać przy wykonywaniu tego ataku.
  • Donkey Kong's Final Smash in SSBB. Donkey Kong pakt zijn bongo's te voorschijn en speelt een stukje muziek. De vrijkomende geluidsgolven duwen vijanden weg en brengen schade toe. Door met de beat op de knoppen te drukken worden de golven krachtiger. Categorie:Final Smash
  • Konga Beat is Donkey Kong's Final Smash, where he gets out his bongos and plays them. This involves him creating shock waves to attack his opponents. The announcer says "Ready? Go!", then the "DK Island Swing" song plays, with DK clapping and playing the drums. If a player doesn't press any buttons, the shock wave created just barely covers DK. However, the player can increase the power and range of the attack by timing their button presses to the beat of the music. When a player press the attack button to the beat, he claps or strikes the bongos, creating a forceful wave each time. The strong shock wave's diameter is a bit bigger than Final Destination, while the weak shockwaves have a vacuum effect, making it harder for foes to escape your stronger, better timed waves. During his Final Smash, DK is invincible. Unfortunately, DK is completely immobile for the duration of the Final Smash. If it is used at the wrong place and the wrong time, the other characters can easily dodge the whole attack just by staying far away. The DK player should make sure that the enemies cannot escape before using this attack. If the opponent isn't in the green range but in the red range, it is still possible to avoid it by using dodge each time the wave comes. The immobility can also cause other problems. In scrolling stages like Rumble Falls (ironically DK's stage), DK may be taken away from the screen, though the screen scrolls much more slowly. The safest way is to use the move in midair, as DK will scroll with the screen.
  • Este es el Smash final de Donkey Kong en Super Smash Bros. Brawl. Consiste en tocar unos poderosos bongos creando grandes ondas de choques (que sea al compás de la música para que sean mayores y mas poderosas thumb|DK creando ondas de choque.pulsando un botón de ataque) y lo ataques no le afectarán. El smash durará alrededor de unos 7 segundos. Donkey Kong es invulnerable mientras efectúa este movimiento, así que tómate tu tiempo y disfruta.
  • Konga Beat is Donkey Kong's Final Smash in Super Smash Bros. Brawl, where he gets out his bongos and plays them. This involves him creating shock waves to attack his opponents. The announcer says "Ready? Go!", then the "DK Island Swing" song plays, with DK clapping and playing the drums. If a player doesn't press any buttons, the shock wave created just barely covers DK. However, the player can increase the power and range of the attack by timing their button presses to the beat of the music. When a player press the attack button to the beat, he claps or strikes the bongos, creating a forceful wave each time. The strong shock wave's diameter is a bit bigger than Final Destination, while the weak shockwaves have a vacuum effect, making it harder for foes to escape the player's stronger, better timed waves. During his Final Smash, DK is invincible. Unfortunately, DK is completely immobile for the duration of the Final Smash. If it is used at the wrong place and the wrong time, the other characters can easily dodge the whole attack just by staying far away. The DK player should make sure that the enemies cannot escape before using this attack. If the opponent isn't in the green range but in the red range, it is still possible to avoid it by using dodge each time the wave comes. The immobility can also cause other problems. In scrolling stages like Rumble Falls (ironically DK's stage), DK may be taken away from the screen, though the screen scrolls much more slowly. The safest way is to use the move in midair, as DK will scroll with the screen.
is finalsmash of