PropertyValue
rdfs:label
  • Handling
  • Handling
rdfs:comment
  • Handling is how well a vehicle controls. Light Weights handle very well, Medium Weights have average handling, and Heavy Weights have poor handling.
  • From the verb handle
  • Handling also knows as grip is one of the more forgotten statistic, although this stat provides one of the most important pieces to a car. Most cars are judged "All around" by this. Even though some players think of this as the least important statistic, it is crucial in Racing and Evading.
  • Handling is a stat in Mario Kart DS, Mario Kart Wii, Mario Kart 7, and Mario Kart 8. It represents the capacity of a kart or bike to make small turns. The higher the handling is, the better the turns are. The use of handling will cause the vehicle to slow down, although the loss of speed is less noticeable in vehicles with a high handling stat. The handling stat should not be mistaken for Drifting (also known as powersliding), which represents the kart or bike's ability to take sharp turns (accompanied by sparks and a Mini-Turbo). This is especially important since most vehicles have either high drift and low handling (such as the Wild Wing or Flame Runner), or high handling and low drift (such as the Wario Bike and Booster Seat). However, there are some exceptions that have both good drif
  • Handling a guinea pig involves getting the animal used to human attention and the sensation of being stroked. Guinea pigs rarely bite but they do tend to be timid. Younger children should be supervised when handling guinea pigs as they may have trouble lifting them out of the cage or hutch or could unintentionally squeeze or drop the guinea pig. For a guinea pig to get used to its owner, the easiest way is to feed it by hand. Within a short amount of time, depending on the guinea pig, it will start to feel comfortable with this and let the owner stroke it.
  • Handling is a stat in Mario Kart DS and Mario Kart Wii. It represent the capacity of a kart or bike to make small turns. The higher the handling is, the better the turns are. The use of handling will cause the vehicle to slow down, although the loss of speed is less noticeable in vehicles with a high handling stat. The handling stat should not be mistaken for Drifting (also known as powersliding), which represents the kart or bike's ability to take sharp turns (accompanied by sparks and a Mini-Turbo). This is especially important since most vehicles have either high drift and low handling (such as the Wild Wing or Flame Runner), or high handling and low drift (such as the Wario Bike and Booster Seat). However, there are some exceptions that have both good drift and good handling, most nota
nn-class
  • f3
nb-class
  • m1
  • f1
dcterms:subject
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:needformadness/property/wikiPageUsesTemplate
abstract
  • Handling is how well a vehicle controls. Light Weights handle very well, Medium Weights have average handling, and Heavy Weights have poor handling.
  • From the verb handle
  • Handling also knows as grip is one of the more forgotten statistic, although this stat provides one of the most important pieces to a car. Most cars are judged "All around" by this. Even though some players think of this as the least important statistic, it is crucial in Racing and Evading.
  • Handling is a stat in Mario Kart DS, Mario Kart Wii, Mario Kart 7, and Mario Kart 8. It represents the capacity of a kart or bike to make small turns. The higher the handling is, the better the turns are. The use of handling will cause the vehicle to slow down, although the loss of speed is less noticeable in vehicles with a high handling stat. The handling stat should not be mistaken for Drifting (also known as powersliding), which represents the kart or bike's ability to take sharp turns (accompanied by sparks and a Mini-Turbo). This is especially important since most vehicles have either high drift and low handling (such as the Wild Wing or Flame Runner), or high handling and low drift (such as the Wario Bike and Booster Seat). However, there are some exceptions that have both good drift and good handling, most notably the Quacker.
  • Handling a guinea pig involves getting the animal used to human attention and the sensation of being stroked. Guinea pigs rarely bite but they do tend to be timid. Younger children should be supervised when handling guinea pigs as they may have trouble lifting them out of the cage or hutch or could unintentionally squeeze or drop the guinea pig. For a guinea pig to get used to its owner, the easiest way is to feed it by hand. Within a short amount of time, depending on the guinea pig, it will start to feel comfortable with this and let the owner stroke it. Once it is happy that there is nothing to fear, and accepts being stroked, the owner may decide to pick up the guinea pig. This is done by sliding one hand under the chest towards the stomach and placing the other hand over the back or rump of the guinea pig in order to fully support its body as it is lifted. It is best if the guinea pig is held against the chest, and is not held high off the ground.
  • Handling is a stat in Mario Kart DS and Mario Kart Wii. It represent the capacity of a kart or bike to make small turns. The higher the handling is, the better the turns are. The use of handling will cause the vehicle to slow down, although the loss of speed is less noticeable in vehicles with a high handling stat. The handling stat should not be mistaken for Drifting (also known as powersliding), which represents the kart or bike's ability to take sharp turns (accompanied by sparks and a Mini-Turbo). This is especially important since most vehicles have either high drift and low handling (such as the Wild Wing or Flame Runner), or high handling and low drift (such as the Wario Bike and Booster Seat). However, there are some exceptions that have both good drift and good handling, most notably the Quacker.
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