PropertyValue
rdfs:label
  • Characterization
rdfs:comment
  • Characterization (Brit. characterisation) is how a character is created and presented in a narrative. It includes the actions, interactions, thoughts, speech, and other traits that make them them. Four major categories of characterization are role in the story, personality, backstory, and appearance. Simple characters aren't inherently bad, but fanfiction writers often don't know how to create deep, sympathetic characters and end up writing flat, unbelievable ones instead. Discrepancies between direct and indirect characterization in fanfiction are nearly always a sign of bad writing.
  • A characterization of a mathematical object is a collection of properties that collectively distinguish that object from other similar objects. The object is said to be characterized by (or "determined by") the properties. Some examples from Euclidean geometry: * A line in two dimensions is characterized by two points it passes through. * A circle is characterized by a point called its center and a distance called its radius. * A plane in three dimensions is characterized by three points it passes through, or by one point and a line it is perpendicular to.
  • Characterization is how a character is described: the traits, actions, manner of speaking, etc., that make them them. When borrowing other people's characters, as in fan fiction, it isn't enough to just weld a name onto an amorphous humanoid thing and make it do what you like; if it doesn't speak like the character, act like the character, or do the things the character would do, then it probably isn't the character. When this happens, the real character has been sucked into a plothole, and their place usurped by a character replacement.
owl:sameAs
dcterms:subject
abstract
  • Characterization is how a character is described: the traits, actions, manner of speaking, etc., that make them them. When borrowing other people's characters, as in fan fiction, it isn't enough to just weld a name onto an amorphous humanoid thing and make it do what you like; if it doesn't speak like the character, act like the character, or do the things the character would do, then it probably isn't the character. When this happens, the real character has been sucked into a plothole, and their place usurped by a character replacement. When writing an original character, it is equally important to stick to one's own characterization and to not tack on character traits for no reason. For instance, if the character has a tragic past, that should have a reasonable effect on the character's thought and actions in the present, whether they've come to grips with those events or not. It should not be an excuse for unnecessary angst or a once-off bid for the readers' or other characters' sympathy, mentioned once and never playing a role in the story again. Similarly, description does not equate to characterization. Being the most beautiful girl in the world doesn't mean other people will instantly like her if she acts like a spoiled brat; that goes double for having color-changing eyes or an unusual name. It is the character's speech and actions that defines who they are more than any physical traits. Of course, a physical trait can be used in characterization, if that trait has some plausible effect on how the character behaves and how others react to them. For example, if a character has a scar, the scar in and of itself is meaningless - everyone gets a few scars in the course of a lifetime - but in this case it is a visible reminder of something important that has happened to the character. Other people may see it and ask about it, and how they deal with that is an important part of their character.
  • A characterization of a mathematical object is a collection of properties that collectively distinguish that object from other similar objects. The object is said to be characterized by (or "determined by") the properties. Some examples from Euclidean geometry: * A line in two dimensions is characterized by two points it passes through. * A circle is characterized by a point called its center and a distance called its radius. * A plane in three dimensions is characterized by three points it passes through, or by one point and a line it is perpendicular to. Note that while the characterization itself is not unique (an infinite number of pairs of points can characterize the same straight line, for example), a given characterization must uniquely specify the intended object (two different straight lines cannot pass through the same two points).
  • Characterization (Brit. characterisation) is how a character is created and presented in a narrative. It includes the actions, interactions, thoughts, speech, and other traits that make them them. Four major categories of characterization are role in the story, personality, backstory, and appearance. Characterization may be simple (one- or two-dimensional) or complex (three-dimensional). When writing complex characters, it is generally considered better to show the audience what they're like by means of their behavior (indirect characterization) than to tell the audience what they're like in the narration (direct characterization). Simple characters aren't inherently bad, but fanfiction writers often don't know how to create deep, sympathetic characters and end up writing flat, unbelievable ones instead. Discrepancies between direct and indirect characterization in fanfiction are nearly always a sign of bad writing.