PropertyValue
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rdfs:label
  • Cubivore: Survival of the Fittest
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  • Cubivore: Survival of the Fittest is a GameCube game developed by Saru Brunei and published by Nintendo (Japan) and Atlus (America). You take the role of a Cubivore who plans to overtake the king Killer Cubivore who is placed at the top of the foodchain. The goal of the game is to produce offspring, each one being more powerful than the one before it. After going through 100 offspring, the Cubivore will be so powerful that it can finally overtake the king.
  • This is a placeholder page for Cubivore: Survival of the Fittest on the Nintendo Gamecube, developed by Nintendo and published by Atlus U.S.A. in 2002.
  • You, a cubivore, remember a past you never saw or heard but still remember in great detail. Once upon a time, many colorful beasts called Cubivores lived and died, ate and were eaten all across the world, and the world was bursting with Wilderness. Then, you're born, and you start to eat things. The sister game to the popular Animal Crossing. Unfortunately, Cubivore never caught on like its counterpart. It had mostly average reviews, praising the game's creativity but criticizing it for its length and extremely outdated graphics.
owl:sameAs
dcterms:subject
system1NA
  • 2002-11-05
system1JP
  • 2002-02-21
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:nintendo/property/wikiPageUsesTemplate
Genre
  • Action-adventure
Type
  • Game
Caption
  • North American box art
fix
  • a
System
  • GameCube
Class
  • C
ESRB
  • E
Developer
Rating
  • x
Publisher
abstract
  • Cubivore: Survival of the Fittest is a GameCube game developed by Saru Brunei and published by Nintendo (Japan) and Atlus (America). You take the role of a Cubivore who plans to overtake the king Killer Cubivore who is placed at the top of the foodchain. The goal of the game is to produce offspring, each one being more powerful than the one before it. After going through 100 offspring, the Cubivore will be so powerful that it can finally overtake the king.
  • You, a cubivore, remember a past you never saw or heard but still remember in great detail. Once upon a time, many colorful beasts called Cubivores lived and died, ate and were eaten all across the world, and the world was bursting with Wilderness. However, a group of colorless beasts began to work in unison and devour the beasts, along with the wilderness, storing the wilderness in augmented limbs called Raw Meat, which gave them great power. The leader of these colorless beasts was called the Killer Cubivore, and had six pieces of Raw Meat. He set out to devour every bit of the world's wilderness and render the land lifeless. Then, you're born, and you start to eat things. Cubivore is a very odd game, where you play as an animal who eats other animals in a law-of-the-jungle world. The game was developed originally for the disc add on to the Nintendo 64, the reason for its low-res cubic art style. Cubivores are basically an animal head with strategically positioned flaps of limbs called meat stuck to either its body or other meat flaps. The primary mechanic of the game involved collecting combinations of colors, which allow the player's cubivore to mutate into different color-coded species with different abilities. These combinations start out as light or dark solid colors or mixed light and dark, but progress to "Rage" colors which require different mixing principles to form "Clash" species. The goal of the game is to obtain 100 different mutations and confront the Killer Cubivore to restore Wilderness and life to the world. On the way, the player would battle the colorless beasts, who held the Wilderness in their Raw Meat. Devouring them allows the player to progress to the next area, and also allows them to mate, producing more powerful offspring with more limbs. Of course, the game started you off with one limb, then up to six. The sister game to the popular Animal Crossing. Unfortunately, Cubivore never caught on like its counterpart. It had mostly average reviews, praising the game's creativity but criticizing it for its length and extremely outdated graphics.
  • This is a placeholder page for Cubivore: Survival of the Fittest on the Nintendo Gamecube, developed by Nintendo and published by Atlus U.S.A. in 2002.