PropertyValue
rdf:type
rdfs:label
  • Objects
  • Objects
  • Objects
rdfs:comment
  • __TOC__
  • Write the text of your article here!
  • __NOEDITSECTION__
  • A Blender file is available for this model vvvvvvvvvv
  • __TOC__ This is a growing list of many objects that are not considered as items that can be found in Tibia. These objects cannot be moved or bought anywhere. Since there are so many objects with many different purposes, this list has been separated into different categories.
  • Sir Pickles' Inventions Plushie Generator: a machine that creates evil plushies to serve Sir Pickles. Eraser: a device that, obviously, erases things. Cloning Machine: another obvious device. This was used to clone Mr. Zimmwad in the first movie. Muffin inhibitor chip:a microchip created by pickles to render dark incapible of thinking of anything other than muffins.
  • There are a great deal of objects in The Dig for you to pick up or interact with.
  • *Only one or the other is required, the other may be traded.
  • This is a list of objects that have been featured in the ongoing Bob and George storyline. Some have only been featured once, whilst others have had several mentions.
  • Objects or Neutral faction consist of static, non-living items that locate around a Tile Set, mostly possessing Object health. They usually do not have much interactivity, but players can interact with them using Codex Scanners to uncover some minor lore. Some of them are destructible and can cause hazard.
  • Objects are traps, bombs, monster generators and other things that aren't quite monsters, but that can be killed and will deal damage to characters in the game. Most objects do not drop items, but some do, and most are worth experience.
  • Alphabetical index of those objects in our environment, such as architectural and decorative elements, that cannot be added to our inventory and cannot be directly interacted with, but may also hide a valuable clue or a symbolical significance. Carpets Coat of Armour Doors Gramophone Grandfather Clock Kudurru Madonna Statuette Nightingale Floor Safety Rug Sarcophagus Shimmering Gate Statues Suit of Armour Tower Gate Tree of Life Typewriter Victorian Computer
  • You can also create objects with appropriate shapes already applied using the shapes toolbar. Remember that when you create a custom object you have to set the appropriate physics shape. If you're not sure, it's normally a good idea to use a 'convex hull'.
  • __TOC__ This is a growing list of many objects that are not considered as items that can be found in Tibia. These objects cannot be moved or bought anywhere. Since there are so many objects with many different purposes, this list has been separated into different categories.
  • In LittleBigPlanet, players have access to a library of objects which they can expand through objects they find while exploring, patches or objects they create themselves. Objects found in story levels are often in the form of hand-made creations created by the developers (like the Flying Machine, pictured to the left), or real items (such as an apple).
  • Here is a list of some objects of Quantum Leap. * Handlink * Ziggy (Also on the character page, but Ziggy is a computer, so...
  • Obviously, N has various objects within the game to interact with. Some are enemies, others are just obstacles or manners of movement. Click the name of the object for details.
  • __TOC__ Objects are different from Items due to the fact they cannot be moved or bought. Since there are many objects with many different purposes, they have been separated into different categories.
  • The Objects in Telepath Tactics are immune to poison and mental damage due to their lack of mental and biological components.
  • Objects in X-Plane are 3D bodies with no aerodynamic properties at all. They can be used to make the aircraft look better, or even to make it look right when the standard elements Plane Maker provides don't do the job.
  • The following is a list of objects that have appeared on LOST. Click on the corresponding links to learn more about the item, it's history, and it's relevance and role on LOST. Note that books and vehicles that have appeared on the show are listed in a separate articles.
  • Objects add realism to Grand Theft Auto games. Some of them can be destroyed or knocked over by the player; others are solid and cause damage to the player's vehicle when collided with. Still others, such as explosive barrels and gas pumps, explode when shot at.
  • A list of non-power or lab related objects added by FrackinUniverse * Dimensional Storage * Food Locker * Gene Storage Chest * Medical Bay * Elder Altar
  • __TOC__ This is a growing list of many objects that are not considered as items that can be found in Necronia. These objects cannot be moved or bought anywhere. Since there are so many objects with many different purposes, this list has been separated into different categories.
  • See those THINGS sitting in the room's contents area sometimes? Those are objects! And they probably belong to someone. They can describe certain things that belong to a character, or they can be used as buildings, so to speak, as they can be entered. All players have an object quota of 4. That's 4 objects you can have at any time. You can always rename and redescribe them, or toss them out altogether. Ideas for creative and ICly useful objects for public use are always welcome. Contact staff via @mail with a description and purpose. If it's approved, it won't be taken out of your quota.
  • Objects have durability which will be reduced as they get used. Whenever merchandise is placed on or removed from a display, it loses durability. When durability gets low, a warning icon will appear over the display, and the player must repair it quickly by using the hammer. To equip the hammer, the player must be in Maintenance mode by pressing 2, then pressing E will select the hammer. If an object doesn't get repaired, it will be destroyed and will leave a pile of filth that must be cleaned. * 100% - 60% = Ideal * 60% - 40% = Worn * 40% - 5% = Critical
  • Objects can be added in the "Objects" mode which can be activated by the MAKEITGOOD cheat. Most objects consist of model files (.m). They share the same structure with .prm files. These are for instance helicopters, boats, sprinklers, .... However, there are also sound objects and emitters.
  • Menu window - Objects Add Text, Rectangle or Simple Frame To add text, click the Text tool button on the left toolbar: Click in the Menu canvas area and a Text Entry windows appears. Here, not only can you edit the text, you can apply attributes such as Font, Size, Bold, Italic and set justification as Left, Center or Right. To select an object below the currently selected object, hold ALT and click on the pile of objects. By repeating this you will loop through each of the object on pile. Note: The Strong type is particularly good for dark backgrounds. Transparency and Layer Effects Shortkeys
Upload date
  • 2007-05-19
dcterms:subject
dbkwik:ceramica/property/wikiPageUsesTemplate
dbkwik:diablo/property/wikiPageUsesTemplate
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:littlebigplanet/property/wikiPageUsesTemplate
dbkwik:necronianewworld/property/wikiPageUsesTemplate
dbkwik:pottermore/property/wikiPageUsesTemplate
dbkwik:quantumleap/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
dbkwik:virtualworlds/property/wikiPageUsesTemplate
dbkwik:warframe/property/wikiPageUsesTemplate
dbkwik:wlb/property/wikiPageUsesTemplate
dbkwik:transformers2005/property/wikiPageUsesTemplate
dbkwik:tales-from-the-tower/property/wikiPageUsesTemplate
dbkwik:dark709/property/wikiPageUsesTemplate
Author
License
  • CC-BY 3.0
Title
  • Objects
dbkwik:thedig/property/wikiPageUsesTemplate
Source
abstract
  • __TOC__
  • Write the text of your article here!
  • __NOEDITSECTION__
  • A Blender file is available for this model vvvvvvvvvv
  • __TOC__ This is a growing list of many objects that are not considered as items that can be found in Tibia. These objects cannot be moved or bought anywhere. Since there are so many objects with many different purposes, this list has been separated into different categories.
  • Sir Pickles' Inventions Plushie Generator: a machine that creates evil plushies to serve Sir Pickles. Eraser: a device that, obviously, erases things. Cloning Machine: another obvious device. This was used to clone Mr. Zimmwad in the first movie. Muffin inhibitor chip:a microchip created by pickles to render dark incapible of thinking of anything other than muffins.
  • There are a great deal of objects in The Dig for you to pick up or interact with.
  • *Only one or the other is required, the other may be traded.
  • This is a list of objects that have been featured in the ongoing Bob and George storyline. Some have only been featured once, whilst others have had several mentions.
  • Objects or Neutral faction consist of static, non-living items that locate around a Tile Set, mostly possessing Object health. They usually do not have much interactivity, but players can interact with them using Codex Scanners to uncover some minor lore. Some of them are destructible and can cause hazard.
  • Objects are traps, bombs, monster generators and other things that aren't quite monsters, but that can be killed and will deal damage to characters in the game. Most objects do not drop items, but some do, and most are worth experience.
  • Alphabetical index of those objects in our environment, such as architectural and decorative elements, that cannot be added to our inventory and cannot be directly interacted with, but may also hide a valuable clue or a symbolical significance. Carpets Coat of Armour Doors Gramophone Grandfather Clock Kudurru Madonna Statuette Nightingale Floor Safety Rug Sarcophagus Shimmering Gate Statues Suit of Armour Tower Gate Tree of Life Typewriter Victorian Computer
  • Objects have durability which will be reduced as they get used. Whenever merchandise is placed on or removed from a display, it loses durability. When durability gets low, a warning icon will appear over the display, and the player must repair it quickly by using the hammer. To equip the hammer, the player must be in Maintenance mode by pressing 2, then pressing E will select the hammer. If an object doesn't get repaired, it will be destroyed and will leave a pile of filth that must be cleaned. While in maintenance mode with the hammer equipped, you will be able to see the percentage of durability remaining on any object: * 100% - 60% = Ideal * 60% - 40% = Worn * 40% - 5% = Critical Objects that are ideal will function normally. When it becomes worn, the furnishing visually changes to appear worn and any merchandise placed on worn furniture will suffer from discounted sales. Furniture that becomes critical will become visually worse than before, but they will also start to lose durability at a steady rate of 1% per 5 seconds until they fall apart at 5%. Completing the Not For Priests quest will unlock the Plate Statue which causes auto-deterioration to occur at 20% instead of 40%, giving you more time to repair critically damaged displays.
  • You can also create objects with appropriate shapes already applied using the shapes toolbar. Remember that when you create a custom object you have to set the appropriate physics shape. If you're not sure, it's normally a good idea to use a 'convex hull'.
  • __TOC__ This is a growing list of many objects that are not considered as items that can be found in Tibia. These objects cannot be moved or bought anywhere. Since there are so many objects with many different purposes, this list has been separated into different categories.
  • Objects can be added in the "Objects" mode which can be activated by the MAKEITGOOD cheat. Most objects consist of model files (.m). They share the same structure with .prm files. These are for instance helicopters, boats, sprinklers, .... As these objects perform several movements, many custom track makers replace them with other models. For instance, human added rotating fans and animated shadows to his track 'Jailhouse Rock' and Marv added flying birds to 'Fiddlers on the Roof '. Re-Volt 1.2 adds support for custom models. Those can then be put in a track-specific folder called 'custom' (ie /jailhouse/custom/copter.m). However, there are also sound objects and emitters.
  • In LittleBigPlanet, players have access to a library of objects which they can expand through objects they find while exploring, patches or objects they create themselves. Objects found in story levels are often in the form of hand-made creations created by the developers (like the Flying Machine, pictured to the left), or real items (such as an apple).
  • Here is a list of some objects of Quantum Leap. * Handlink * Ziggy (Also on the character page, but Ziggy is a computer, so...
  • Obviously, N has various objects within the game to interact with. Some are enemies, others are just obstacles or manners of movement. Click the name of the object for details.
  • Menu window - Objects Add Text, Rectangle or Simple Frame To add text, click the Text tool button on the left toolbar: Click in the Menu canvas area and a Text Entry windows appears. Here, not only can you edit the text, you can apply attributes such as Font, Size, Bold, Italic and set justification as Left, Center or Right. Once you add text, you can resize it or position anywhere on the screen. To edit the text, double-click on it. To add a rectangle or a frame, click on the rectangle or frame buttons and draw the rectangle on screen. Rectangles and frames are mostly used for the highlighting of text. For example, you may use a rectangle to draw an underline which you will learn later how to set-up visible only if the link is selected. Similarly you may use frame to highlight a thumbnail image. Selecting an Object To select an object, simply click on it. This will select an object which is on top. If you have a pile of objects and you would like to select the bottom one, then first click away from the object so nothing is selected. Then, hold CTRL and click on the objects. The bottom-most object will then be selected. To select an object below the currently selected object, hold ALT and click on the pile of objects. By repeating this you will loop through each of the object on pile. Note: When moving the objects, they are made a bit "sticky" to their initial position. This is to prevent from accidental moving the object when you just want to select it (shaky hands from too much coffee). To start moving object you will have to click on object and move the cursor about 4-5 points to the desired direction. Color and Drop Shadow You can change color of these basic elements with the Fill Color on the Color tab of Properties. Below is a Drop Shadow setting. You will notice that everything you add or draw will have the drop shadow on by default, but you can switch Drop Shadow off at anytime. The Drop Shadow makes the text stand out. If you look at the image above you will see that it makes the image looks more readable by adding a sense of dimension to it. The Drop Shadow itself can have also it's own color. By default, this color is black. The sliders below are for setting the shadow offset (how far away) and the shadow intensity. The top selector is for selecting the type of shadow, It has values: No Shadow, Normal, Strong, Sun, Hard and Fat You can use these settings also for a few additional effects: To create Glow: move the offset slider to left and set some other than black color as a drop shadow. Set type to Strong. To create Outline: move the offset to left, the intensity to right and select Hard. Note: The Strong type is particularly good for dark backgrounds. You can apply these effects on any object in menu including video stills. The effect will be not part of the subpicture (highlighted mask) Buttons, Frames and Bullets Being limited to only text and rectangles on a Menu wouldn't be much joy. To extend the artistic qualities of a Menu, DVD-lab provides you an Objects bin in the Assets window where many buttons, frames and bullets are available for your use. Each of these Objects were produced so that they blend perfectly into any background. You can design your own buttons in software such as Real-DRAW pro - where these default buttons were originally designed. Buttons and Bullets To add a button to a Menu canvas is easy - just drag the button from Assets Bin and drop it onto position on the menu. Colors and Drop Shadow As with the text and rectangle you are allowed to change color and drop shadow. As you drag the button to the canvas, its color will be set to Automatic (shown as white), this will show the button colors as the button was originally designed. You can re-color the button by selecting the button object and then choosing a color in Fill Color. You also have a choice to reset the color to its original color by checking the Automatic checkbox. If you choose Black, the button will be de-saturated (Black & White). This method also works also on Video Stills. Transparency and Layer Effects Each object on a Menu can have it's transparency value set to blend with other objects. You can set the transparency value of an object by selecting that object and moving the Transparency slider in Color Properties. Layer Blend Effects This option changes the way a current object (layer) blends with the objects (layers) below. There are 14 typical effects available: (Normal, Multiply, Difference, Screen, Overlay, Darken, Lighten, etc.) For more information, see Blend Modes in the Appendix. Note: When you switch from Normal to any other Blend mode, the Drop Shadow will be set to None. This is the most probable use for the blend modes. If you decide that you do want the drop shadow, you can turn it back on via Properties / Drop Shadow. Tip: Each item in "Drop Shadow", "Effects" and Layer Blend Effects selectors has a unique number assigned to it (with "No Shadow", "No Effect" and "Normal" set to "0") You can quickly switch from one selection to another by right-clicking on the relevant selector and typing the number followed by . For example, to quickly turn the layer blend mode to OFF - right-click on the selector, type "0" and press . Tip: The shadow offset and intensity sliders, as well as the transparency slider can also be set to a numerical value by typing it in after right-clicking on the slider. This is especially useful if you want to quickly change the settings for one object to match those of another. Frames Frames are essentially same as button objects, except that when you drop a frame on existing object, the frame will be resized to surround it. You can always resize a frame or move it, but this method will save you some time. Another feature of a frame is that it will also pick-up a link from the object behind it. Object Order As you are adding objects they are placed on top of each other in what we call "Layers". On the top toolbar you have the left-most four buttons which can move the object within the layers: You can move an object to be top-most, bottom-most, up one layer, down one layer by first selecting that object and then clicking on the buttons shown here that represents what you want it to do. The two right-most buttons are for centering the object on page horizontally and vertically. Layers You can also select object by simply opening the Layers Properties. (Lyrs) By right-clicking on the Object in Layers, you can also set few things such as Links or Copy. There are few icons showing status of the object. For example the Eye icon corresponds to the Button Visibility: Other icons: = Auto Action, = Object has link, = Object is locked Paste Attributes This is a way to format two or more objects the same way, to have their formatting attributes be consistent. First, select the object to copy attributes from, then Copy (CTRL+C) that object as the source to clipboard. Then use paste Attributes on other selected objects from right click menu. You have options for various settings as to which attributes you would like to be pasted over the new object from the source (in clipboard) including size, color or link information. Multiple Selection You can select multiple objects by holding CTRL and clicking on the objects or by drawing a selection rectangle around all the objects to be selected. This allows you to move or resize the objects together. It also allows you to change the color properties to all selected objects together. Align options When you make multiple object selections, then right-clicking on the Menu canvas will present the Align sub-menu. * Aligning does not work the way it works in other programs. "Usually", the first object selected in a group becomes the reference for a group. In other words, if you select object A, then add object B to the selection, then select Align Left, Right, Top, Bottom etc, object B will align to object A's left, right, top, bottom etc. * In DLP, aligning appears to favour the object that is already in a particular direction. For example: A B Here, A is to the left, and above, B. Now, REGARDLESS OF THE ORDER OF SELECTING A or B, the following will happen: * Align right A will move to the right. * Align left B will move to the left. * Align top B will align with A's top. * Align bottom A will align with B's bottom. This allows you to align the objects in various ways. Shortkeys Action Shortcut Description Next Object Page Up Select next object (towards layers top) Previous Object Page Down Select previous object (towards layers bottom)
  • __TOC__ Objects are different from Items due to the fact they cannot be moved or bought. Since there are many objects with many different purposes, they have been separated into different categories.
  • The Objects in Telepath Tactics are immune to poison and mental damage due to their lack of mental and biological components.
  • Objects in X-Plane are 3D bodies with no aerodynamic properties at all. They can be used to make the aircraft look better, or even to make it look right when the standard elements Plane Maker provides don't do the job.
  • The following is a list of objects that have appeared on LOST. Click on the corresponding links to learn more about the item, it's history, and it's relevance and role on LOST. Note that books and vehicles that have appeared on the show are listed in a separate articles.
  • Objects add realism to Grand Theft Auto games. Some of them can be destroyed or knocked over by the player; others are solid and cause damage to the player's vehicle when collided with. Still others, such as explosive barrels and gas pumps, explode when shot at.
  • A list of non-power or lab related objects added by FrackinUniverse * Dimensional Storage * Food Locker * Gene Storage Chest * Medical Bay * Elder Altar
  • __TOC__ This is a growing list of many objects that are not considered as items that can be found in Necronia. These objects cannot be moved or bought anywhere. Since there are so many objects with many different purposes, this list has been separated into different categories.
  • See those THINGS sitting in the room's contents area sometimes? Those are objects! And they probably belong to someone. They can describe certain things that belong to a character, or they can be used as buildings, so to speak, as they can be entered. All players have an object quota of 4. That's 4 objects you can have at any time. You can always rename and redescribe them, or toss them out altogether. Ideas for creative and ICly useful objects for public use are always welcome. Contact staff via @mail with a description and purpose. If it's approved, it won't be taken out of your quota.