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  • Trade Goods
  • Trade goods
  • Trade Goods
  • Trade Goods
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  • Trade Goods
  • Most wealth is not in coins. It is measured in livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest).Guilds, nobles, and royalty regulate trade. Chartered companies are granted rights to conduct trade along certain routes, to send merchant ships to various ports, or to buy or sell specific goods.Guilds set prices for the goods or services that they control, and determine who may or may not offer those goods and services.Merchants commonly exchange trade goods without using currency.The Trade Goods table shows the value of commonly exchanged goods.
  • For a community to thrive it must trade with its neighbors for those items it cant manufacture it's self.
  • Trade Goods or Trade Supplies are basic items needed for professions or tradeskills. Vendors (trade supplier, tradesman, or tradeswoman) for these items can be found in just about every major city or village. Depending upon the specific vendor, they can sell a variety of tradeskill-related items, including ingredients, reagents, and tools.
  • Dobra handlowe lub towary handlowe to podstawowe przedmioty używane w profesjach i umiejętnościach handlowych. Handlarze tymi przedmiotami znajdują się w każdym większym mieście czy wsi. Zależnie od konkretnego handlarza, może on sprzedawać szeroki wachlarz przedmiotów, wśród których można znaleźć ingrediencje, reagenty i narzędzia. Kategoria:Trade Goods vendor Kategoria:Świat WoW
  • Trade Goods or Trade Supplies are basic items needed for professions or tradeskills. Vendors (trade supplier, tradesman, or tradeswoman) for these items can be found in just about every major city or village. Depending upon the specific vendor, they can sell a variety of tradeskill-related items, including ingredients, reagents, and tools. Generally, they are found nearby profession trainers, or sometimes are profession trainers themselves.
  • Trade Goods are items that some shops sell after the player has personally sold a certain number of captured monsters. While the specific quantities of sold monsters necessary to unlock specific items are not known at this time, the sequence in which items become unlocked most certainly is, and these have been listed on the individual pages. Each captured monster sold in shop earns you a certain amount of Commerce Points. Each captured monster is given a rank of C, B, A, or S. The higher the rank, the more commerce points it gives. __TOC__
  • Trade Goods are commodities that can only be created by one civilization, but which may be traded to other civilizations. Only the civilization in possession of the trade goods may give the benefit of the trade good to other civilizations. Trade Goods include:
  • Trade goods are resources found and used exclusively within the Player-owned ports minigame. They are obtained primarily from special voyages offered by adventurers, but standard voyages can sometimes offer them too. Trade goods are used to make rewards usable outside of ports, including scrimshaws, Tetsu, Death Lotus and Seasinger's equipment. The relevant trade goods can also be used to repair superior versions of the equipment sets, instead of using coins. In order to use trade goods, relevant Eastern scrolls must be collected.
  • Trade goods (also called commodities) are items used in trading. Every city and colony has its own supply and demand. Trade goods can only be purchased and sold at trader NPCs. The goods vary in level from level 1 to 12. Goods can only be carried on the player's ship and players can not be teleported whilst carrying any goods. Holding goods whilst on the high seas attracts the attention of pirate NPC ships. Goods can be traded freely between cities for a small profit and eloquence experience. Goods are also the main focus of the Trading Points Card system. There is a set of merchant quests which involve the delivery of goods to quest NPCs for rewards.
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  • Generates additional revenue within the Town, converting into .
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  • Trade Goods
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  • Town Project
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  • Trade Goods
  • Most wealth is not in coins. It is measured in livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest).Guilds, nobles, and royalty regulate trade. Chartered companies are granted rights to conduct trade along certain routes, to send merchant ships to various ports, or to buy or sell specific goods.Guilds set prices for the goods or services that they control, and determine who may or may not offer those goods and services.Merchants commonly exchange trade goods without using currency.The Trade Goods table shows the value of commonly exchanged goods.
  • For a community to thrive it must trade with its neighbors for those items it cant manufacture it's self.
  • Trade Goods are items that some shops sell after the player has personally sold a certain number of captured monsters. While the specific quantities of sold monsters necessary to unlock specific items are not known at this time, the sequence in which items become unlocked most certainly is, and these have been listed on the individual pages. Each captured monster sold in shop earns you a certain amount of Commerce Points. Each captured monster is given a rank of C, B, A, or S. The higher the rank, the more commerce points it gives. There are 7 different types of commerce points you can earn. These are: __TOC__ To see what type of commerce points each monster gives, see Commerce Points.
  • Trade Goods or Trade Supplies are basic items needed for professions or tradeskills. Vendors (trade supplier, tradesman, or tradeswoman) for these items can be found in just about every major city or village. Depending upon the specific vendor, they can sell a variety of tradeskill-related items, including ingredients, reagents, and tools.
  • Trade goods (also called commodities) are items used in trading. Every city and colony has its own supply and demand. Trade goods can only be purchased and sold at trader NPCs. The goods vary in level from level 1 to 12. Goods can only be carried on the player's ship and players can not be teleported whilst carrying any goods. Holding goods whilst on the high seas attracts the attention of pirate NPC ships. Goods can be traded freely between cities for a small profit and eloquence experience. Goods are also the main focus of the Trading Points Card system. There is a set of merchant quests which involve the delivery of goods to quest NPCs for rewards. Colony goods are used to increase the trade index of colonial ports.
  • Trade goods are resources found and used exclusively within the Player-owned ports minigame. They are obtained primarily from special voyages offered by adventurers, but standard voyages can sometimes offer them too. Trade goods are used to make rewards usable outside of ports, including scrimshaws, Tetsu, Death Lotus and Seasinger's equipment. The relevant trade goods can also be used to repair superior versions of the equipment sets, instead of using coins. In order to use trade goods, relevant Eastern scrolls must be collected. All trade goods can be obtained in any region of the Eastern lands except The Arc and The Skull, with the number of goods obtained per voyage increasing with the difficulty of the region. Each adventurer has an associated trade good, which will often be offered as a special voyage when they are in port (in an amount corresponding to the region). Duo voyages offer slightly higher amounts of one trade good. Each adventurer's story usually ends with a reward of a large amount of a trade good, and each trio storyline ends with an even larger amount of trade goods. The Trader also offers a small number of one trade good per day, in exchange for a large amount of port resources. The ports chest in The Faraway Place where Things are Kept can give 10 Ancient bones, 20 Plate, Lacquer, or Chi, or 50 Spice. A maximum of 250 of each good can be stored at once. If a successful voyage is checked while the associated trade good is close or at 250, the excess is wasted. The Grand Exchange value of each trade good in coins when crafting each tradeable reward is given by Calculator:Other/Trade goods.
  • Dobra handlowe lub towary handlowe to podstawowe przedmioty używane w profesjach i umiejętnościach handlowych. Handlarze tymi przedmiotami znajdują się w każdym większym mieście czy wsi. Zależnie od konkretnego handlarza, może on sprzedawać szeroki wachlarz przedmiotów, wśród których można znaleźć ingrediencje, reagenty i narzędzia. Kategoria:Trade Goods vendor Kategoria:Świat WoW
  • Trade Goods or Trade Supplies are basic items needed for professions or tradeskills. Vendors (trade supplier, tradesman, or tradeswoman) for these items can be found in just about every major city or village. Depending upon the specific vendor, they can sell a variety of tradeskill-related items, including ingredients, reagents, and tools. Generally, they are found nearby profession trainers, or sometimes are profession trainers themselves.
  • Trade Goods are commodities that can only be created by one civilization, but which may be traded to other civilizations. Only the civilization in possession of the trade goods may give the benefit of the trade good to other civilizations. Trade Goods include: * Aphrodisiac: +50% population growth * Diplomatic Translators: +25% diplomatic ability * Frictionless Clothing: +10% morale bonus * Gravity Accelerators: +1 base speed for all ships * Harmony Crystals: +20% morale bonus * Hyper Computers: +20% research * Micro Repair Bots: +20% repair * Nano Recorders: + 10% research * Ultra Spices: +15% morale bonus * Virtual Reality Modules: +12% morale bonus * Xinathium Hull Plating: +15% hitpoints for all ships
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