PropertyValue
rdfs:label
  • Goreham-Hogg
rdfs:comment
  • Goreham-Hogg only uses physical attacks, and is a fairly easy boss. He can hit one character for moderate damage, and has a second attack which deals a guaranteed critical hit for around 170 damage, or he can hit the whole party. High defence is the best way to survive. As long as you have a Priest healing, he should fall fairly easily. He has a weakness to Ice that Mages can take advantage of. |-| 2nd Encounter=
dcterms:subject
Ice
  • 125
Agi
  • 130
  • 136
ATK
  • 196
  • 206
Monster
petri
  • 25
dbkwik:dragonquest/property/wikiPageUsesTemplate
Gold
  • 0
  • 3500
Num
  • 270
Age
  • >300
Fire
  • 75
Game
  • Dragon Quest IX
Name
  • Goreham-Hogg
MP
  • 40
Romaji
  • Goreon shōgun
Abilities
  • Attack, critical hit, ball and chain swing , Psyche Up
agidown
  • 50
defdown
  • 75
attract
  • 10
mrdown
  • 75
Slot number
  • One
exp
  • 15500
  • 17500
Drop
  • Tough guy tattoo
  • Densinium
DEF
  • 192
Rank
  • A
Note
  • Mini-boss, pretty much the same as it was except its HP is halved, Attack and Agility is a little more, and gives less reward upon defeat.
  • One of the Triumgorate. He sealed those who fell from the skies in cells and sucked out their power. Was burnt to a cinder by Greygnarl's blazing breath three centuries ago, and brought back as a horrific hog.
Light
  • 150
Result
  • Goreham-Hogg
Dark
  • 50
Family
  • Beast
HP
  • 1235
  • 2550
Gender
  • Male
Race
  • Human
  • Pig
Japanese name
  • ゴレオン将軍
Location
  • Realm of the Mighty - L3
  • Gortress - L1
DQX
  • No appearance
DQIX
  • One of the Triumgorate. He sealed those who fell from the skies in cells and sucked out their power. Was burnt to a cinder by Greygnarl's blazing breath three centuries ago, and brought back as a horrific hog.
DQIXnum
  • 270
DQXnum
  • -
Synth type
  • Special
abstract
  • Goreham-Hogg only uses physical attacks, and is a fairly easy boss. He can hit one character for moderate damage, and has a second attack which deals a guaranteed critical hit for around 170 damage, or he can hit the whole party. High defence is the best way to survive. As long as you have a Priest healing, he should fall fairly easily. He has a weakness to Ice that Mages can take advantage of. |-| 2nd Encounter= Greham-Hogg is exactly the same as before, though his HP is halved and his attack and agility have received negligible bonuses. As a result, he will fall even faster than the first time.