PropertyValue
rdf:type
rdfs:label
  • Generation Ship
  • Generation ship
rdfs:comment
  • Generation Ship is a hypothetical interstellar spaceship that travels between stars at slower than light speed. Journneys between the stars would take anwhere from decades to thousands of years, during that time the original occupants of a generation ship would grow old and die, leaving their descendants to continue traveling, depending on the life span of its inhabitants and relativistic effects of time dilation.
  • Generation ships were an ancient class of vessel used to colonize worlds prior to the advent of hyperspace travel. They were massive ships utilizing different compartments for growing food, primary and secondary power generators, living quarters, and entertainment modules. The main purpose of its design was for the primary and future generations to teach their progeny how to run the ship and colonize worlds. The knowledge was passed down until the destination was reached and the colony was established.
  • A Generation ship was an ancient type of starship used to colonize worlds before the invention of the hyperdrive.
  • A Generation Ship is a spacecraft constructed to travel across the immense distances of interstellar space by large ships capable of carrying populations which live aboard for at least one and perhaps several human generations. First suggested either by John Bernal or by Konstantin Tsiolkovsky - ownership appears disputed - the idea has appeared many times in science fiction novels. Among the major alternatives to generation ships are space ships that travel close to the speed of light to exploit the time dilation effect, space ships which carry passengers in suspended animation, and hyperspace drives that exploit as yet unknown physics and undeveloped engineering.
  • A generation ship is a hypothetical type of starship that would travel much slower than light across great distances between stars (see interstellar travel). Since such a ship might take thousands or tens of thousands of years to reach even nearby stars, the original occupants would die during the journey, leaving their descendants to continue traveling. A book in which a Sleeper ship goes wrong and becomes a vastly different type of generation ship was written by James White. Some have compared planets with life to generation ships; this idea is usually called "Spaceship Earth".
  • A generation ship is a slow spacecraft for interstellar colonization, where several generations of Humans live, have children and die before the craft arrives at its destination. It is of course self-sufficient. Some have argued that it would be unfair because children born on generation ships "would have no choice". Though that is descriptively true for classical generation ships, it is arguably no worse than being stuck on Earth. A better, non-classical version would be the possibility to create new colonies in asteroids and comets (hollow asteroid/comet colonies), eliminating the "forced to stay in one spacecraft the whole life"-factor altogether, as in the anti-congestion argument.
  • A generation ship is a type of starship dedicated to long journeys using more than one generation of the crew during the journey to arrive at the destination. In the 2040s, the generation ship SS Valencia left on a 90 year journey to Iota Persei IV. (Star Trek: Shadowstar Station: "Last Night I Dreamed Someone Loved Me") Kohlar's Klingon D7 class battle cruiser was a generation ship dedicated to finding the kuvah'magh. (VOY: "Prophecy")
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Length
  • Unknown
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Hyperdrive
  • None
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Role
  • Colony transport
Name
  • Generation ship
Type
  • Transport
dbkwik:spacecolonization/property/wikiPageUsesTemplate
Manufacturer
  • Coruscanti humans
Allegiance
  • Galactic Republic
Passengers
  • Colonists
abstract
  • Generation Ship is a hypothetical interstellar spaceship that travels between stars at slower than light speed. Journneys between the stars would take anwhere from decades to thousands of years, during that time the original occupants of a generation ship would grow old and die, leaving their descendants to continue traveling, depending on the life span of its inhabitants and relativistic effects of time dilation.
  • A generation ship is a type of starship dedicated to long journeys using more than one generation of the crew during the journey to arrive at the destination. In the 2040s, the generation ship SS Valencia left on a 90 year journey to Iota Persei IV. (Star Trek: Shadowstar Station: "Last Night I Dreamed Someone Loved Me") In 2154, the Enterprise was sent back in time, to 2037, due to the presence of a Kovaalan particle wake (Star Trek: Enterprise:E²). This happened twice; the first time, the ship was sent to April 11, 2037, and Captain Jonathan Archer declared the ship to be generational on April 14 (Interphases:Reflections Down a Corridor). The second time, the ship was sent to July 14, 2037 and the captain did not need to declare that the ship had become generational (Interphases:Everybody Knows This is Nowhere). Kohlar's Klingon D7 class battle cruiser was a generation ship dedicated to finding the kuvah'magh. (VOY: "Prophecy") In the late-2370s, the Romulan Star Empire launched the T'kairin-class generational cruiser, a specialised starbird designed to undertake decade long missions. (Ship Recognition Manual, Volume 5: Starships of the Romulan Star Empire)
  • A generation ship is a hypothetical type of starship that would travel much slower than light across great distances between stars (see interstellar travel). Since such a ship might take thousands or tens of thousands of years to reach even nearby stars, the original occupants would die during the journey, leaving their descendants to continue traveling. It is estimated that, in order to assure genetic diversity during a centuries-long trip, any generation starship would require at least 500 inhabitants (though this could also be achieved for a much smaller crew through the use of sperm banks or egg banks brought along for the journey). Additionally, the ship would have to be almost entirely self-sustaining (see Biosphere, life support) so as to provide food, air, and water for everyone on board. It must also have extraordinarily reliable systems that would not fail even over long periods of time, or alternately that could be repaired by the ship's inhabitants if they did. People have advocated that before humans send generation ships to the stars, we should create large self-sustaining space habitats first. Each space habitat would be isolated from the rest of humanity for a century, but near enough to Earth for help. This would test if thousands of humans can survive a century on their own before sending them beyond the reach of any help. Generation ships are often found in science fiction stories. The invention is credited to J. D. Bernal in his 1929 novel The World, The Flesh, & The Devil. A common theme is that inhabitants of a generation ship have forgotten they are on a ship at all, and believe their ship to be the entire universe. Famous examples of this include Brian Aldiss's novel Non-stop, Robert A. Heinlein's novella Orphans of the Sky, Gene Wolfe's four-novel series Book of the Long Sun, the early 1970s TV series The Starlost, the novel Colony by Rob Grant, the Original Video Animation Megazone 23, Arthur C. Clarke and Gentry Lee's Rama series of books, and the Star Trek episode "For the World is Hollow and I Have Touched the Sky". A book in which a Sleeper ship goes wrong and becomes a vastly different type of generation ship was written by James White. Some have compared planets with life to generation ships; this idea is usually called "Spaceship Earth".
  • Generation ships were an ancient class of vessel used to colonize worlds prior to the advent of hyperspace travel. They were massive ships utilizing different compartments for growing food, primary and secondary power generators, living quarters, and entertainment modules. The main purpose of its design was for the primary and future generations to teach their progeny how to run the ship and colonize worlds. The knowledge was passed down until the destination was reached and the colony was established.
  • A generation ship is a slow spacecraft for interstellar colonization, where several generations of Humans live, have children and die before the craft arrives at its destination. It is of course self-sufficient. Some have argued that it would be unfair because children born on generation ships "would have no choice". Though that is descriptively true for classical generation ships, it is arguably no worse than being stuck on Earth. A better, non-classical version would be the possibility to create new colonies in asteroids and comets (hollow asteroid/comet colonies), eliminating the "forced to stay in one spacecraft the whole life"-factor altogether, as in the anti-congestion argument. In order to generate gravity, a generation ship would have to be constantly spinning as it flies through space, or manipulated spacetimes could theoretically be an alternative, altough it seems strange why the travel should be slow and generational if that can be used. It would have to be VERY large, as all food would have to be grown on-board. All water would have to be recycled. There would probably be a lot of carbon scrubbers. Traditional electric fluorescent bulbs would of course suffice for human light, although energy efficient bulbs or possibly LED lights would be used for obvious reasons. Natural sunlight may be sufficient to grow crops while within any star system, but artificial growing lights would have to be activated while in interstellar space. This uses a lot of electricity. Fusion power would almost certainly have to be used in interstellar space, or vacuum energy could be an alternative. It does seem strange howewer, that a spacecraft with access to fusion power or even vacuum energy should be generational in the first place, unless it travels to very distant stars, possibly even other galaxies. See BTC travel, FTL travel and artificial hibernation for alternative solutions. Maybe ElectroMagneticPulsar Energy, EMP might be an interesting option,if practically possible? Since this ship will be very large, it might be a good idea to equip it with multiple entry-ports for Space Vehicles,of which the Generation Ship must have its own fleet (including Mini's). The ship also needs its own production and construction facilities. With these extras,the ship can 'visit' planets, moons and asteroids 'nearby', taking resources from it, bring these back to the ship, create basic modules for Space Colonies on the ship, take the basic-modules to an(other) interesting/strategic planet or moon,together with some of the people on the ship to start a new colonie,station or settlement eliminating the "forced to stay in one spacecraft the whole life"-factor altogether, as in the anti-congestion argument. This article is a . You can help My English Wiki by expanding it.
  • A Generation ship was an ancient type of starship used to colonize worlds before the invention of the hyperdrive.
  • A Generation Ship is a spacecraft constructed to travel across the immense distances of interstellar space by large ships capable of carrying populations which live aboard for at least one and perhaps several human generations. First suggested either by John Bernal or by Konstantin Tsiolkovsky - ownership appears disputed - the idea has appeared many times in science fiction novels. Among the major alternatives to generation ships are space ships that travel close to the speed of light to exploit the time dilation effect, space ships which carry passengers in suspended animation, and hyperspace drives that exploit as yet unknown physics and undeveloped engineering.